MBProgressHud with gif image

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栀梦
栀梦 2021-02-11 01:46

Can I use gif image instead of default loading indicator? I am using this code so far but not getting any result. Can anyone suggest what is wrong in this code?



        
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  • 2021-02-11 02:21

    use latest libraries of MBProgressHUD and SDWebImage for "UIImage+GIF.h" and it is working fine

    -(void) showLoadingHUD:(NSString *)title {
    
        [HUD hideAnimated:true];
        HUD = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
    
        HUD.label.text = title;
        HUD.bezelView.color = [UIColor clearColor];
        UIImageView *imageViewAnimatedGif = [[UIImageView alloc]init];
    
        //The key here is to save the GIF file or URL download directly into a NSData instead of making it a UIImage. Bypassing UIImage will let the GIF file keep the animation.
        NSString *filePath = [[NSBundle mainBundle] pathForResource: @"loader" ofType: @"gif"];
        NSData *gifData = [NSData dataWithContentsOfFile: filePath];
        imageViewAnimatedGif.image = [UIImage sd_animatedGIFWithData:gifData];
    
        HUD.customView = [[UIImageView alloc] initWithImage:imageViewAnimatedGif.image];
        CABasicAnimation *rotation;
        rotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
        rotation.fromValue = [NSNumber numberWithFloat:0];
        rotation.toValue = [NSNumber numberWithFloat:(2 * M_PI)];
        rotation.duration = 0.7f; // Speed
        rotation.repeatCount = HUGE_VALF; // Repeat forever. Can be a finite number.
        rotation.removedOnCompletion = false;
        [HUD.customView.layer addAnimation:rotation forKey:@"Spin"];
        HUD.mode = MBProgressHUDModeCustomView;
        HUD.contentColor = [UIColor redColor];
        [HUD showAnimated:YES];
    }
    

    sample loader .gif image:

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  • 2021-02-11 02:23

    You can do this by creating a UIImageView that animates a set of images, and then set the customView property of your MBProgressHUD to be that UIImageView.

    Here's a tutorial about creating a UIImageView that animates the images: Create Custom Activity Indicator for your iOS App

    link to the tutorial

    Hope it help...

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  • 2021-02-11 02:32

    Yes, you can use gif images instead of default loading...

    MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.view animated:YES];
    hud.label.text = @"loading…";
    hud.mode = MBProgressHUDModeCustomView;
    UIImage *image = [[UIImage imageNamed:@"toast_loading"] imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
    UIImageView *imgView = [[UIImageView alloc] initWithImage:image];
    CABasicAnimation *anima = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
    anima.toValue = http://www.cnblogs.com/Apologize/p/@(M_PI*2);
    anima.duration = 1.0f;
    anima.repeatCount = 10;
    [imgView.layer addAnimation:anima forKey:nil];
    hud.customView = imgView;
    
    hud.bezelView.color = [UIColor colorWithWhite:0.0 alpha:1];
    // text color
    hud.contentColor = [UIColor whiteColor];
    hud.animationType = MBProgressHUDAnimationFade;
    
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  • 2021-02-11 02:37

    Swift 3 I have created two functions in Swift. File name is Globle.Swift. After Create a UIApplication.Swift file and put the following extension for getting topViewController

    public extension UIApplication {

    class func topViewController(_ viewController: UIViewController? = UIApplication.shared.keyWindow?.rootViewController) -> UIViewController? {

        if let nav = viewController as? UINavigationController {
            return topViewController(nav.visibleViewController)
        }
        if let tab = viewController as? UITabBarController {
            if let selected = tab.selectedViewController {
                return topViewController(selected)
            }
        }
        if let presented = viewController?.presentedViewController {
            return topViewController(presented)
        }
        if let slide = viewController as? SlideMenuController {
            return topViewController(slide.mainViewController)
        }
        return viewController
    }
    

    }

    open class func showLoadingSpinner(_ message: String? = "", sender: UIView? = UIApplication.topViewController()?.view) -> Void {
        let  HUD = MBProgressHUD.showAdded(to: sender!, animated: true)
        HUD.label.text = message
        HUD.bezelView.color = UIColor.clear
        let imageViewAnimatedGif = UIImageView()
        //The key here is to save the GIF file or URL download directly into a NSData instead of making it a UIImage. Bypassing UIImage will let the GIF file keep the animation.
        let filePath = Bundle.main.path(forResource: "loader", ofType: "gif")
        let gifData = NSData(contentsOfFile: filePath ?? "") as Data?
        imageViewAnimatedGif.image = UIImage.sd_animatedGIF(with: gifData)
        HUD.customView = UIImageView(image: imageViewAnimatedGif.image)
        var rotation: CABasicAnimation?
        rotation = CABasicAnimation(keyPath: "transform.rotation")
        rotation?.fromValue = nil
    // If you want to rotate Gif Image Uncomment 
      //  rotation?.toValue = CGFloat.pi * 2
        rotation?.duration = 0.7
        rotation?.isRemovedOnCompletion = false
        HUD.customView?.layer.add(rotation!, forKey: "Spin")
        HUD.mode = MBProgressHUDMode.customView
       // Change hud bezelview Color and blurr effect
        HUD.bezelView.color = UIColor.clear
        HUD.bezelView.tintColor = UIColor.clear
        HUD.bezelView.style = .solidColor
        HUD.bezelView.blurEffectStyle = .dark
        // Speed
        rotation?.repeatCount = .infinity
        HUD.show(animated: true)
    
    }
    
    open class func dismissLoadingSpinner(_ sender: UIView? = UIApplication.topViewController()?.view) -> Void {
        MBProgressHUD.hide(for: sender!, animated: true)
    }
    
    
    // Call Function from your viewController to Show 
    Global.showLoadingSpinner(sender: self.view)
    // Call Function from your view controller to Hide
    Global.dismissLoadingSpinner(self.view)
    
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