I\'m writing an application that needs to use OpenGL, on the Mac, in C++.
Is there anyway I can get Cocoa to just give me an OpenGL context and let me do my work in C++?
Look into NSOpenGLView. In drawRect:
in your subclass, you can access the view's context and call your OpenGL code.
You cannot escape a minimal amount of objective-C code. However, if you rename the objective C files to .mm files, the objective C code will be able to call c++ class methods. This means you can hook the -drawRect (and other relevent NSOpenGLView messages) to your c++ OpenGL implementation. The NSOpenGLView has a -makeCurrent method that you can call outside of drawRect to ensure that the correct OpenGL context is active.
Your c++ code can then simply call gl functions as needed.