you need a difference filter:
1) you calc the horizontal difference (here you'll have vertical segments)
2) you calc the vertical difference (here, horizontal segments)
3) you OR the two maps, finding the outlines
4) recreate a Bitmap object, if you wish to do so
something like (EDITED):
int[] pixels;
int width = yourbitmap.getWidth();
int height = yourbitmap.getHeight();
yourbitmap.getPixels(pixels, 0, width, 0, 0, width, height);
// transform grayscale
int[] image = new int[width*height];
for (int y=0; y<height; y++)
for (int x=0; x<width; x++)
{
int pixel = image[y*width + x];
image[y*width + x] = (Color.red(pixel) + Color.green(pixel) + Color.blue(pixel))/3;
}
// calculate diff_x (vertical segments)
int[] dx = new int[width*height];
for (int y=0; y<height; y++)
for (int x=0; x<width; x++)
dx[y*width + x] = (x==0 || y== 0 ? 0 : Math.abs(image[y*width + x] - image[y*width + x-1]));
// calculate diff_y (horizontal segments)
int[] dy = new int[width*height];
for (int y=0; y<height; y++)
for (int x=0; x<width; x++)
dy[y*width + x] = (x==0 || y== 0 ? 0 : Math.abs(image[y*width+x] - image[(y-1)*width+x]));
// when the color intensity is higher than THRESHOLD, accept segment
// you'll want a slider to change THRESHOLD values
bool[] result = new bool[width*height];
const int THRESHOLD = 60; // adjust this value
for (int y=0; y<height; y++)
for (int x=0; x<width; x++)
result[y*width + x] = (dx[y*width + x] > THRESHOLD || dy[y*width + x] > THRESHOLD);
Bitmap result = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
for (int y=0; y<height; y++)
for (int x=0; x<width; x++)
result.setPixel(x, y, result[y*width+x]? Color.Black : Color.White);