I am working on understanding Core Audio, or rather: Extended Audio File Services
Here, I want to use ExtAudioFileRead()
to read some audio data from a file
mNumberBuffers == 2 when you're dealing with non-interleaved stereo. It is the number of audio channels when not interleaved.
Cocoa simply seems to not accept mNumberBuffers > 1. Which is a shame as it makes the whole structure useless. (I hope this is right...)
I also had the same problem with mNumberBuffers > 1,,... My work around involved creating my own internal buffer:
something like:
char buffer1[byteSize]; char buffer2[byteSize]; ......
you could also use pointers to make things easier,..like:
buffer[index][byteSize];
then you would have to iterate through them manually and fill them up on the main thread to avoid glitches in audio.
ExtAudioFileRead will only fill buffer[0] in the AudioBufferList, you could then have that pointing to different manually allocated buffers as the audio plays.
hope this helps.
I think you're misunderstanding the purpose of the mNumberBuffers field. It's typically 1
for mono and interleaved stereo data. The only reason you would set it to something else is for multi-track data where each channel is in a separate data buffer.
If you want to read a part of a file, you would set dataByteSize of the buffer to a reasonable size, and when you read the file, tell the API only to give you that many bytes, and loop over it.