I would like to add a small counter next to a button to show the remaining quantity for some items, for example, the remaining number of tips remaining unused. Targeted layout w
use this - and keep updating the textviews text with the count
<FrameLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/your_phone_call_image"
android:gravity="center"
android:scaletype="matrix"/>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="1"
android:padding="5dp"
android:gravity="top|right" <!--this is important-->
android:background="@drawable/your_counter_red_background"/>
</FrameLayout>
set Button's background Drawable to a custom Drawable like this one:
public class DecoratedTextViewDrawable extends LayerDrawable {
private int mCnt = 0;
private Paint mPaint;
private TextView mParent;
private ColorStateList mColors;
private Rect mBounds;
public DecoratedTextViewDrawable(TextView tv, Drawable[] layers, int cnt) {
super(layers);
mParent = tv;
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setTextAlign(Align.CENTER);
mPaint.setTextSize(tv.getTextSize());
mPaint.setTypeface(Typeface.DEFAULT_BOLD);
int[][] states = {
{android.R.attr.state_pressed}, {android.R.attr.state_focused}, {}
};
int[] colors = {
0xff0000aa, 0xff880000, 0xff00aa00
};
mColors = new ColorStateList(states, colors);
mBounds = new Rect();
setCnt(cnt);
}
public void setCnt(int cnt) {
mCnt = cnt;
String s = Integer.toString(cnt);
mPaint.getTextBounds(s, 0, s.length(), mBounds);
invalidateSelf();
}
@Override
protected boolean onStateChange(int[] state) {
invalidateSelf();
return super.onStateChange(state);
}
@Override
public boolean isStateful() {
return true;
}
@Override
public void draw(Canvas canvas) {
super.draw(canvas);
float x = mPaint.getTextSize() * 1.5f;
float r = mPaint.getTextSize() * 0.9f;
int base = mParent.getBaseline();
int[] stateSet = getState();
// Log.d(TAG, "draw " + StateSet.dump(stateSet));
int color = mColors.getColorForState(stateSet, 0xff000000);
mPaint.setColor(color);
canvas.drawCircle(x, base + mBounds.top + mBounds.height() / 2, r, mPaint);
mPaint.setColor(0xffeeeeee);
canvas.drawText(Integer.toString(mCnt), x, base, mPaint);
}
}
you can use it like this:
// Activity.onCreate method
LinearLayout ll = new LinearLayout(this);
ll.setOrientation(LinearLayout.VERTICAL);
int NUM = 5;
final int[] cnt = new int[NUM];
Random r = new Random();
for (int i = 0; i < NUM; i++) {
cnt[i] = r.nextInt(20);
Button b = new Button(this);
b.setText("Click me");
b.setTextSize(18);
b.setTag(i);
Drawable[] layers = {b.getBackground()};
Drawable d = new DecoratedTextViewDrawable(b, layers, cnt[i]);
b.setBackgroundDrawable(d);
OnClickListener l = new OnClickListener() {
@Override
public void onClick(View v) {
DecoratedTextViewDrawable d = (DecoratedTextViewDrawable) v.getBackground();
int idx = (Integer) v.getTag();
d.setCnt(++cnt[idx]);
}
};
b.setOnClickListener(l);
ll.addView(b);
}
setContentView(ll);
I suggest you can use a FrameLayout. 1.- you can use 2 images one for your button, one for the little circle and use a textview for the numbers... 2.- you can use one image for your button, and create a gradient for the little circle and a text view..
For the frameLayout see :http://developer.android.com/reference/android/widget/FrameLayout.html For the gradient see: How to make gradient background in android.