I have difficulty adding a subview (UIView) from within the viewDidLoad method of a UITableViewController
This works:
[self.view addSubview:self.prog
I tried the approach above, but did not get it to work. I also found it to require too much configuration and code, since it requires setting up the table view from scratch (something that is easily done from within the storyboard).
Instead, I added the view that I wanted to add above my UITableView into the UITableViewController's UINavigationController's view, as such:
[self.navigationController.view addSubview:<view to add above the table view>];
This approach requires that you have embedded the UITableViewController in a UINavigationController, but even if you do not want a navigation controller, you can still use this approach and just hide the navigation bar.
I added a image above the the table. I used this code:
self.tableView.tableHeaderView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"header.png"]];
To keep UIView above table view in UITableViewController I'm using one(or more) of delegate methods (UITableViewDelegate).
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.addSubview(headerView)
}
func tableView(_ tableView: UITableView, willDisplayHeaderView view: UIView, forSection section: Int) {
tableView.addSubview(overlayView) // adds view always on top
}
// if using footers in table view
tableView(_ tableView: UITableView, willDisplayFooterView view: UIView, forSection section: Int) { ... }
As views can only have one superview that seams too be good solution, correct me if I'm wrong. Still getting 60fps so it's fine for me.
I had a similar problem where I wanted to add a loading indicator on top of my UITableViewController. To solve this, I added my UIView as a subview of the window. That solved the problem. This is how I did it.
-(void)viewDidLoad{
[super viewDidLoad];
//get the app delegate
XYAppDelegate *delegate = [[UIApplication sharedApplication] delegate];
//define the position of the rect based on the screen bounds
CGRect loadingViewRect = CGRectMake(self.view.bounds.size.width/2, self.view.bounds.size.height/2, 50, 50);
//create the custom view. The custom view is a property of the VIewController
self.loadingView = [[XYLoadingView alloc] initWithFrame:loadingViewRect];
//use the delegate's window object to add the custom view on top of the view controller
[delegate.window addSubview: loadingView];
}
You can increase the zPosition of the layer of your view.
This will make it display above the other views (which have a zPosition equal to 0, by default)
self.progView.layer.zPosition++;
[self.view addSubview:self.progView];
I had similar problem and got it solved using below code :
[self.navigationController.view insertSubview:<subview>
belowSubview:self.navigationController.navigationBar];
This inserts view in correct place using controllers present in Stack.