How to create a websocket client by using QWebSocket in PyQt5

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庸人自扰
庸人自扰 2021-02-10 09:25

I want create a websocket client by using QWebSocket in PyQt5.For convenience, assume I have a websocket server, source code is like this ,

from PyQt5 import QtC         


        
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  • 2021-02-10 09:55

    This is a typical problem with qt console programs, you need to call your client methods outside of the python constructor (__init__).

    I modified your server a little bit, adding some error tests (nothing really new):

    from PyQt5 import QtCore, QtWebSockets, QtNetwork, QtGui
    from PyQt5.QtWidgets import QApplication, QMainWindow, QMenu, QAction
    from PyQt5.QtCore import QUrl
    
    class MyServer(QtCore.QObject):
        def __init__(self, parent):
            super(QtCore.QObject, self).__init__(parent)
            self.clients = []
            print("server name: {}".format(parent.serverName()))
            self.server = QtWebSockets.QWebSocketServer(parent.serverName(), parent.secureMode(), parent)
            if self.server.listen(QtNetwork.QHostAddress.LocalHost, 1302):
                print('Listening: {}:{}:{}'.format(
                    self.server.serverName(), self.server.serverAddress().toString(),
                    str(self.server.serverPort())))
            else:
                print('error')
            self.server.acceptError.connect(self.onAcceptError)
            self.server.newConnection.connect(self.onNewConnection)
            self.clientConnection = None
            print(self.server.isListening())
    
        def onAcceptError(accept_error):
            print("Accept Error: {}".format(accept_error))
    
        def onNewConnection(self):
            print("onNewConnection")
            self.clientConnection = self.server.nextPendingConnection()
            self.clientConnection.textMessageReceived.connect(self.processTextMessage)
    
            self.clientConnection.textFrameReceived.connect(self.processTextFrame)
    
            self.clientConnection.binaryMessageReceived.connect(self.processBinaryMessage)
            self.clientConnection.disconnected.connect(self.socketDisconnected)
    
            print("newClient")
            self.clients.append(self.clientConnection)
    
        def processTextFrame(self, frame, is_last_frame):
            print("in processTextFrame")
            print("\tFrame: {} ; is_last_frame: {}".format(frame, is_last_frame))
    
        def processTextMessage(self, message):
            print("processTextMessage - message: {}".format(message))
            if self.clientConnection:
                for client in self.clients:
                    # if client!= self.clientConnection:
                    client.sendTextMessage(message)
                # self.clientConnection.sendTextMessage(message)
    
        def processBinaryMessage(self, message):
            print("b:",message)
            if self.clientConnection:
                self.clientConnection.sendBinaryMessage(message)
    
        def socketDisconnected(self):
            print("socketDisconnected")
            if self.clientConnection:
                self.clients.remove(self.clientConnection)
                self.clientConnection.deleteLater()
    
    if __name__ == '__main__':
        import sys
        app = QApplication(sys.argv)
        serverObject = QtWebSockets.QWebSocketServer('My Socket', QtWebSockets.QWebSocketServer.NonSecureMode)
        server = MyServer(serverObject)
        serverObject.closed.connect(app.quit)
        app.exec_()
    

    The client uses some QTimer to call the required methods outside of the __init__method. I also added ping / pong methods to check the connection :

    import sys
    
    from PyQt5 import QtCore, QtWebSockets, QtNetwork
    from PyQt5.QtCore import QUrl, QCoreApplication, QTimer
    from PyQt5.QtWidgets import QApplication
    
    
    class Client(QtCore.QObject):
        def __init__(self, parent):
            super().__init__(parent)
    
            self.client =  QtWebSockets.QWebSocket("",QtWebSockets.QWebSocketProtocol.Version13,None)
            self.client.error.connect(self.error)
    
            self.client.open(QUrl("ws://127.0.0.1:1302"))
            self.client.pong.connect(self.onPong)
    
        def do_ping(self):
            print("client: do_ping")
            self.client.ping(b"foo")
    
        def send_message(self):
            print("client: send_message")
            self.client.sendTextMessage("asd")
    
        def onPong(self, elapsedTime, payload):
            print("onPong - time: {} ; payload: {}".format(elapsedTime, payload))
    
        def error(self, error_code):
            print("error code: {}".format(error_code))
            print(self.client.errorString())
    
        def close(self):
            self.client.close()
    
    def quit_app():
        print("timer timeout - exiting")
        QCoreApplication.quit()
    
    def ping():
        client.do_ping()
    
    def send_message():
        client.send_message()
    
    if __name__ == '__main__':
        global client
        app = QApplication(sys.argv)
    
        QTimer.singleShot(2000, ping)
        QTimer.singleShot(3000, send_message)
        QTimer.singleShot(5000, quit_app)
    
        client = Client(app)
    
        app.exec_()
    

    Server output:

    G:\Qt\QtTests>python so_qwebsocket_server.py
    server name: My Socket
    Listening: My Socket:127.0.0.1:1302
    True
    onNewConnection
    newClient
    in processTextFrame
            Frame: asd ; is_last_frame: True
    processTextMessage - message: asd
    socketDisconnected
    

    client output:

    G:\Qt\QtTests>python so_qwebsocket_client.py
    client: do_ping
    onPong - time: 0 ; payload: b'foo'
    client: send_message
    timer timeout
    

    All in all, if you use your client in a simple GUI (e.g. moving the client.sendTextMessage() outside __init__ and connecting a button click to actually send the message), due to its asynchronous nature, it should work without any problems!

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