After my user clicks a button, I\'d like that button to stay pushed during the time that I perform a network operation. When the network operation is complete, I want the bu
I had a similar problem where I wanted a button to keep it's highlight after click.
The problem is if you try to use setHighlighted:YES
inside of you click action it will reset right after you click action, - (IBAction)checkInButtonPushed
I solved this by using a NSTimer like this
NSTimer *timer;
timer = [NSTimer scheduledTimerWithTimeInterval: 0.01
target: self
selector: @selector(selectCurrentIndex)
userInfo: nil
repeats: NO];
and then call setHighlighted:YES
from my selectCurrentIndex
method. I use regular UIButtonTypeRoundedRect
buttons.
I have another way ...if you don't want to use images, and you want the effect of a pressed button, You can subclass the Button and here's my code:
in the .h File:
@interface reservasButton : UIButton {
BOOL isPressed;
}
@end
In the .m File:
#import <QuartzCore/QuartzCore.h>
@implementation reservasButton
-(void)setupView { //This is for Shadow
self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowOpacity = 0.5;
self.layer.shadowRadius = 1;
self.layer.shadowOffset = CGSizeMake(2.0f, 2.0f); //comment
// self.layer.borderWidth = 1;
self.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
self.contentHorizontalAlignment = UIControlContentHorizontalAlignmentCenter;
// [self setBackgroundColor:[UIColor whiteColor]];
// self.opaque = YES;
}
-(id)initWithFrame:(CGRect)frame{
if((self = [super initWithFrame:frame])){
[self setupView];
}
return self;
}
-(id)initWithCoder:(NSCoder *)aDecoder{
if((self = [super initWithCoder:aDecoder])){
[self setupView];
}
return self;
}
//Here is the important code
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
if (isPressed == FALSE) {
self.contentEdgeInsets = UIEdgeInsetsMake(1.0,1.0,-1.0,-1.0);
self.layer.shadowOffset = CGSizeMake(1.0f, 1.0f);
self.layer.shadowOpacity = 0.8;
[super touchesBegan:touches withEvent:event];
isPressed = TRUE;
}
else {
self.contentEdgeInsets = UIEdgeInsetsMake(0.0,0.0,0.0,0.0);
self.layer.shadowOffset = CGSizeMake(2.0f, 2.0f);
self.layer.shadowOpacity = 0.5;
[super touchesEnded:touches withEvent:event];
isPressed = FALSE;
}
} `
How are you setting the images for the different UIControlStates
on the button? Are you setting a background image for UIControlStateHighlighted
as well as UIControlStateSelected
?
UIImage *someImage = [UIImage imageNamed:@"SomeResource.png"];
[button setBackgroundImage:someImage forState:UIControlStateHighlighted];
[button setBackgroundImage:someImage forState:UIControlStateSelected];
If you're setting the selected state on the button touch down event rather than touch up inside, your button will actually be in a highlighted+selected state, so you'll want to set that too.
[button setBackgroundImage:someImage forState:(UIControlStateHighlighted|UIControlStateSelected)];
To sum up my remarks in the comments and to address the code you posted...you need to set your background images for the full UIControl
state that you're in. According to your code snippet, this control state would be disabled + selected + highlighted for the duration of the network operation. This means that you would need to do this:
[button setBackgroundImage:someImage forState:(UIControlStateDisabled|UIControlStateHighlighted|UIControlStateSelected)];
If you remove the highlighted = YES
, then you would need this:
[button setBackgroundImage:someImage forState:(UIControlStateDisabled|UIControlStateSelected)];
Get the picture?
Try using NSOperationQueue to achieve this. Try out code as follows:
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
theButton.highlighted = YES;
}];
Hope this helps.
Here is a C# / MonoTouch (Xamarin.iOS) implementation using approaches presented above. It assumes you have set the Highlighted image state already, and configures the selected and selected|highlighted states to use the same image.
var selected = button.BackgroundImageForState(UIControlState.Highlighted);
button.SetBackgroundImage(selected, UIControlState.Selected);
button.SetBackgroundImage(selected, UIControlState.Selected | UIControlState.Highlighted);
button.TouchUpInside += delegate
{
NSTimer.CreateScheduledTimer(TimeSpan.FromMilliseconds(0), delegate
{
button.Highlighted = true;
NSTimer.CreateScheduledTimer(TimeSpan.FromMilliseconds(200), delegate
{
button.Highlighted = false;
});
});
};
Use a block so you don't have to build a whole separate method:
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0), dispatch_get_main_queue(), ^{
theButton.highlighted = YES;
});
To be clear you still need to set the background (or normal image) for the combination states as well as the regular ones like sbrocket says in the accepted answer. At some point your button will be both selected and highlighted, and you won't have an image for that unless you do something like this:
[button setBackgroundImage:someImage forState (UIControlStateHighlighted|UIControlStateSelected)];
Otherwise your button can fall back to the UIControlStateNormal image for the brief selected+highlighted state and you'll see a flash.