I have been wondering, when to use static functions, and when not to in ASP.NET?
What are the advantages and disadvantages in using them, in various aspects like perform
The only major disadvantage to a static method is that it's almost entirely non-unit testable. Users of the method have to bind to the concrete method and cannot bind to an abstraction, thus making faking or mocking difficult if not impossible.
This may or may not be an issue, depending on the code, however.
The other thing you want to watch out for is that static data is universal across all requests to the server.
There are definitely situations where static is the appropriate solution, as with any application. Any time you have some object that ought to live at the application scope, and not at the request scope, it should be static and you should use static methods to access and manipulate it.
As an example, here's a snippet of code I wrote recently for an ASP.NET application, which is essentially a serializer cache. Serializers are expensive to create and we can reuse the same one per type for as long as our application lives, so there's no need to waste time in each request thread for them:
(Note: this has been stripped down to demonstrate the static aspects)
public class XmlSerializerUtility
{
private static Dictionary<Type, XmlSerializer> serializers = new Dictionary<Type, XmlSerializer>();
private static object sync = new object();
public static T Deserialize<T>(string input)
{
XmlSerializer xs = GetSerializer(typeof(T));
using (StringReader sr = new StringReader(input))
{
return (T)xs.Deserialize(sr);
}
}
public static XmlDocument Serialize(object input)
{
XmlDocument doc = new XmlDocument();
XmlSerializer xs = GetSerializer(input.GetType());
using (MemoryStream stream = new MemoryStream())
{
xs.Serialize(stream, input);
stream.Position = 0;
doc.Load(stream);
}
return doc;
}
private static XmlSerializer GetSerializer(Type type)
{
lock (sync)
{
XmlSerializer xs = null;
if (!serializers.ContainsKey(type))
{
xs = new XmlSerializer(type);
serializers.Add(type, xs);
}
else
{
xs = serializers[type];
}
return xs;
}
}
}
Cons:
Pros: