I\'m trying to add a little window that provides \"quick input\" from any place in the system to the main app.
The user could hit a hotkey, the window pops up, and float
Okay, I had the right idea, the tricky part is how all the options interact with each other. Here's what works:
[.borderless, .nonactivatingPanel]
And these properties:
panel.level = .mainMenu
panel.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
Swift 4.2 Code
Create and show a panel using these settings. Then you can drag the panel onto a fullscreen app (dual monitor setup).
let panel2 = NSPanel(contentRect: NSRect(x: 0, y: 0, width: 200, height: 200), styleMask: [.titled, .nonactivatingPanel], backing: .buffered, defer: true)
panel2.level = .mainMenu
panel2.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
panel2.orderFrontRegardless()
Switching to borderless will prevent the user from moving your window.
let panel2 = NSPanel(contentRect: NSRect(x: 0, y: 0, width: 200, height: 200), styleMask: [.borderless, .nonactivatingPanel], backing: .buffered, defer: true)
panel2.level = .mainMenu
panel2.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
panel2.orderFrontRegardless()
The Swift 3.0 version of your self-answer is
window.level = Int(CGWindowLevelForKey(.mainMenuWindow))
window.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]
And the Swift 4.0 translation is this.. I am still testing this, but it seems to be working.
self.view.window?.level = NSWindow.Level(rawValue: Int(CGWindowLevelForKey(.mainMenuWindow)))
self.view.window?.collectionBehavior = [.canJoinAllSpaces, .fullScreenAuxiliary]