Currently I am jumping into the ice cold water called \"memory management in iPhone OS\".
Here\'s one rule i\'ve learned:
Every time I see an alloc in my method,
I tend to create only autoreleased objects, either by using a class method or by autoreleasing it immediately after creation, unless I can state a reason not to. For example:
That way, I am less likely to leak objects. By default, I create them autoreleased, and when I make the deliberate decision not to autorelease them, I am immediately faced with the question of where they will be released.
For object properties, rather than releasing them in my dealloc method, I like to assign nil to them. That way, retained or copied properties are sent a release, while assigned properties are simply overwritten, and I don't have to update my dealloc method if I change the property to/from retained.
Memory management can seem daunting when you're seeing segfaults spring from every seeming innocent line of code, but it's actually pretty easy once you get the hang of it. Spend a little time reading this page and then Apple's documentation, and you should be writing bug-free code in no time.
Actually, any time you initialize an object and the method name includes "init" you are responsible for releasing it. If you create an object using a Class method that does not include the word "init" then you don't.
For example:
NSString *person = [NSString stringWithFormat:"My name is %@", name];
does not need a release. But:
Person *person = [[Person alloc] init];
needs a release (as you stated in your question). Likewise:
Person *person = [[Person alloc] initWithName:@"Matt"]];
also needs a release.
This is a convention, not a rule of the language, but you will find that it is true for all Apple-supplied APIs.
The rules I use
Release all objects you create using a method whose name begins "alloc" or "new" or contains "copy".
Release all objects you retain.
Do not release objects created using a +className convenience constructor. (The class creates it and is responsible for releasing it.)
Do not release objects you receive in other ways E.g. mySprockets = [widget sprockets];
If you store an object you receive in an instance variable, retain it or copy it. (Unless it's a weak reference - just a pointer to another object, usually to avoid cyclical references.)
Received objects are valid within the method they are received in (generally) and are also valid if passed back to the invoker.
Some good links: