I\'m building an app that uses the pinch zoom and drag. The problem is that for now I can drag the picture out of it bounds. I wanted to know how can I use drag and make sure th
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int sH = displaymetrics.heightPixels;
int sW = displaymetrics.widthPixels;
float dx, dy, newX, newY;
switch (action) {
case MotionEvent.ACTION_DOWN:
dx = event.getRawX() - v.getX();
dy = event.getRawY() - v.getY();
break;
case MotionEvent.ACTION_MOVE:
newX = event.getRawX() - dx;
newY = event.getRawY() - dy;
if ((newX <= 0 || newX >= sW-v.getWidth()) || (newY <= 0 || newY >= sH-v.getHeight()))
break;
v.setX(newX);
v.setY(newY);
break;
default:
break;
}
return true;
}
Why not grab the dimensions of the screen and check the MotionEvent coordinates are within these before updating your matrix?
Something like..
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int screenHight = displaymetrics.heightPixels;
int screenWidth = displaymetrics.widthPixels;
...
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
int newX = event.getX() - start.x;
int newY = event.getY() - start.y;
if ( (newX <= 0 || newX >= screenWidth) ||
(newY <= 0 || newY >= screenHeight) )
break;
matrix.set(savedMatrix);
matrix.postTranslate(newX, newY);
}
...