I have an editor.html
that contains generatePNG
function:
The problem is that by loading an html file into cheerio (or any other node module) will not process the HTML as a browser does. Assets (such as stylesheets, images and javascripts) will not be loaded and/or processed as they would be within a browser.
While both node.js and modern webbrowsers have the same (or similar) javascript engines, however a browser adds a lot of additional stuff, such as window
, the DOM
(document
), etc.
Node.js does not have these concepts, so there is no window.FileReader
nor document.createElement
.
If the image is created entirely without user interaction (your code sample 'magically' receives the sBlob
argument wich appears to be a string like data:<type>;<encoding>,<data>
) you could use a so called headless browser on the server, PhantomJS seems most popular these days.
Then again, if no user interaction is required for the creation of the sBlob
, you are probably better off using a pure node.js solution, e.g. How do I parse a data URL in Node?.
If there is some kind of user interaction required to create the sBlob
, and you need to store it on a server, you can use pretty much the same solution as mentioned by simply sending the sBlob
to the server using Ajax or a websocket, processing the sBlob
into an image and (optionally) returning the URL where to find the image.