I\'m trying to format Hashtags inside a TextView/EditText (Say like Chips mentioned in the Material Design Specs). I\'m able to format the background using ReplacementSpan
Doesnt BackgroundColorSpan work?
For your specific case, you can also set the lineSpacing for the TextView.
One last option (didn't test this), would be to calculate the height of the span to be larger than the one that you are drawing. You can check getSize implementation in DynamicDrawableSpan to see how to set the height of the span using the given FontMetrics instance as a parameter.
I had a similar problem a while ago and this is the solution I've come up with:
The hosting TextView in xml:
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingTop="18dp"
android:paddingBottom="18dp"
android:paddingLeft="8dp"
android:paddingRight="8dp"
android:gravity="fill"
android:textSize="12sp"
android:lineSpacingExtra="10sp"
android:textStyle="bold"
android:text="@{viewModel.renderedTagBadges}">
A custom version of ReplacementSpan
public class TagBadgeSpannable extends ReplacementSpan implements LineHeightSpan {
private static int CORNER_RADIUS = 30;
private final int textColor;
private final int backgroundColor;
private final int lineHeight;
public TagBadgeSpannable(int lineHeight, int textColor, int backgroundColor) {
super();
this.textColor = textColor;
this.backgroundColor = backgroundColor;
this.lineHeight = lineHeight;
}
@Override
public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
final float textSize = paint.getTextSize();
final float textLength = x + measureText(paint, text, start, end);
final float badgeHeight = textSize * 2.25f;
final float textOffsetVertical = textSize * 1.45f;
RectF badge = new RectF(x, y, textLength, y + badgeHeight);
paint.setColor(backgroundColor);
canvas.drawRoundRect(badge, CORNER_RADIUS, CORNER_RADIUS, paint);
paint.setColor(textColor);
canvas.drawText(text, start, end, x, y + textOffsetVertical, paint);
}
@Override
public int getSize(Paint paint, CharSequence text, int start, int end, Paint.FontMetricsInt fm) {
return Math.round(paint.measureText(text, start, end));
}
private float measureText(Paint paint, CharSequence text, int start, int end) {
return paint.measureText(text, start, end);
}
@Override
public void chooseHeight(CharSequence charSequence, int i, int i1, int i2, int i3, Paint.FontMetricsInt fontMetricsInt) {
fontMetricsInt.bottom += lineHeight;
fontMetricsInt.descent += lineHeight;
}
}
And finally a builder that creates the Spannable
public class AndroidTagBadgeBuilder implements TagBadgeBuilder {
private final SpannableStringBuilder stringBuilder;
private final String textColor;
private final int lineHeight;
public AndroidTagBadgeBuilder(SpannableStringBuilder stringBuilder, int lineHeight, String textColor) {
this.stringBuilder = stringBuilder;
this.lineHeight = lineHeight;
this.textColor = textColor;
}
@Override
public void appendTag(String tagName, String badgeColor) {
final String nbspSpacing = "\u202F\u202F"; // none-breaking spaces
String badgeText = nbspSpacing + tagName + nbspSpacing;
stringBuilder.append(badgeText);
stringBuilder.setSpan(
new TagBadgeSpannable(lineHeight, Color.parseColor(textColor), Color.parseColor(badgeColor)),
stringBuilder.length() - badgeText.length(),
stringBuilder.length()- badgeText.length() + badgeText.length(),
Spanned.SPAN_EXCLUSIVE_EXCLUSIVE
);
stringBuilder.append(" ");
}
@Override
public CharSequence getTags() {
return stringBuilder;
}
@Override
public void clear() {
stringBuilder.clear();
stringBuilder.clearSpans();
}
}
The outcome will look something like this:
Tweak the measures in TagBadgeSpannable
to your liking.
I've uploaded a very minimal sample project using this code to github so feel free to check it out.
NOTE: The sample uses Android Databinding and is written MVVM style
Text markup in Android is so poorly documented, writing this code is like feeling your way through the dark.
I've done a little bit of it, so I will share what I know.
You can handle line spacing by wrapping your chip spans inside a LineHeightSpan
. LineHeightSpan
is an interface that extends the ParagraphStyle
marker interface, so this tells you it affects appearance at a paragraph level. Maybe a good way to explain it is to compare your ReplacementSpan
subclass to an HTML <span>
, whereas a ParagraphStyle
span like LineHeightSpan
is like an HTML <div>
.
The LineHeightSpan
interface consists of one method:
public void chooseHeight(CharSequence text, int start, int end,
int spanstartv, int v,
Paint.FontMetricsInt fm);
This method is called for each line in your paragraph
text
is your Spanned
string.start
is the index of the character at the start of the current lineend
is the index of the character at the end of the current linespanstartv
is (IIRC) the vertical offset of the entire span itselfv
is (IIRC) the vertical offset of the current linefm
is the FontMetrics
object, which is actually a returned (in/out) parameter. Your code will make changes to fm
and TextView
will use those when drawing.So what the TextView
will do is call this method once for every line it processes. Based on the parameters, along with your Spanned
string, you set up the FontMetrics
to render the line with the values of your choosing.
Here's an example I did for a bullet item in a list (think <ol><li>
) where I wanted some separation between each list item:
@Override
public void chooseHeight(CharSequence text, int start, int end, int spanstartv, int v, Paint.FontMetricsInt fm) {
int incr = Math.round(.36F * fm.ascent); // note: ascent is negative
// first line: add space to the top
if (((Spanned) text).getSpanStart(this) == start) {
fm.ascent += incr;
fm.top = fm.ascent + 1;
}
// last line: add space to the bottom
if (((Spanned) text).getSpanEnd(this) == end) {
fm.bottom -= incr;
}
}
Your version will probably be even simpler, just changing the FontMetrics
the same way for each line that it's called.
When it comes to deciphering the FontMetrics
, the logger and debugger are your friends. You'll just have to keep tweaking values until you get something you like.