Drawing a nice circle in Java

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生来不讨喜
生来不讨喜 2021-02-09 18:06

I\'m using Java Graphics and I keep getting \"ugly\" circles.

Here\'s what my Java program makes \"enter

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5条回答
  • 2021-02-09 18:41

    EDIT: Please see Code Guy's answer below for a solution. This is marked correct because it was Joey Rohan who figured it out initially!


    I got smooth edge when i tried out same thing:

      g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,    RenderingHints.VALUE_ANTIALIAS_ON);
    

    enter image description here

    import java.awt.Color;
    import java.awt.Graphics2D;
    import java.awt.RenderingHints;
    import java.awt.image.BufferedImage;
    import java.io.File;
    import javax.imageio.ImageIO;
    
    public class DrawSmoothCircle {
        public static void main(String[] argv) throws Exception {
            BufferedImage bufferedImage = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB);
            Graphics2D g2d = bufferedImage.createGraphics();
    
            g2d.setRenderingHint (RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            g2d.setPaint(Color.green);
            g2d.fillOval(10, 10, 50, 50);
            g2d.dispose();
    
            ImageIO.write(bufferedImage, "png", new File("e:\\newimage.png"));
        }
    }
    

    UPDATE:

    After searching alot:

    There is nothing wrong with the code but,

    Well, unfortunately Java 2D (or at least Sun's current implementation) does not support "soft clipping."

    But Also got a trick for the clips: Follow This link,you can achieve what you are asking for.

    (Also, i got a smooth edge, cause i din't use clip stuff,in my above image)

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  • 2021-02-09 18:46

    Here was the answer. I adapted the majority of the code from this site. Take a look:

    enter image description here

    Here's the code:

    public void paintComponent(Graphics g) {
    
            // Create a translucent intermediate image in which we can perform
            // the soft clipping
            GraphicsConfiguration gc = ((Graphics2D) g).getDeviceConfiguration();
            BufferedImage img = gc.createCompatibleImage(getWidth(), getHeight(), Transparency.TRANSLUCENT);
            Graphics2D g2 = img.createGraphics();
    
            // Clear the image so all pixels have zero alpha
            g2.setComposite(AlphaComposite.Clear);
            g2.fillRect(0, 0, getWidth(), getHeight());
    
            // Render our clip shape into the image.  Note that we enable
            // antialiasing to achieve the soft clipping effect.  Try
            // commenting out the line that enables antialiasing, and
            // you will see that you end up with the usual hard clipping.
            g2.setComposite(AlphaComposite.Src);
            g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            g2.setColor(Color.WHITE);
            g2.fillOval(0, 0, getRadius(), getRadius());
    
            // Here's the trick... We use SrcAtop, which effectively uses the
            // alpha value as a coverage value for each pixel stored in the
            // destination.  For the areas outside our clip shape, the destination
            // alpha will be zero, so nothing is rendered in those areas.  For
            // the areas inside our clip shape, the destination alpha will be fully
            // opaque, so the full color is rendered.  At the edges, the original
            // antialiasing is carried over to give us the desired soft clipping
            // effect.
            g2.setComposite(AlphaComposite.SrcAtop);
            g2.setColor(lineColor);
            int gap = LINE_GAP;
            AffineTransform at = g2.getTransform();
    
            g2.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),getRadius() / 2, getRadius() / 2));
    
            for (int index = 0; index < 10; index++) {
                int x1 = index*gap-(LINE_THICKNESS/2);
                int y1 = 0;
                int x2 = index*gap+(LINE_THICKNESS/2);
                int y2 = getRadius();
                int width = x2 - x1;
                int height = y2 - y1;
    
                g2.fillRect(x1, y1, width, height);
            }
    
            g2.setTransform(at);
            g2.dispose();
    
            // Copy our intermediate image to the screen
            g.drawImage(img, 0, 0, null);
        }
    
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  • 2021-02-09 18:47

    You can enable anti-aliasing:

    Graphics2D g2 = (Graphics2D) g;
    Map<RenderingHints.Key, Object> hints = new HashMap<RenderingHints.Key, Object>();
    hints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); 
    g2.setRenderingHints(hints);
    

    I also suggest you draw to the Graphics object you get from the paintComponent method rather than creating an intermediate BufferedImage.

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  • 2021-02-09 18:48

    Update

    OK. Then the idea is to not use clipping at all but instead to make the clipped shape by subtracting areas from each other.

    Clipping by subtracting areas

    import java.awt.*;
    import java.awt.geom.*;
    import java.awt.image.BufferedImage;
    import javax.swing.*;
    
    public class SimplePaint02 {
    
        private static final int LINE_THICKNESS = 4;
        private static final int LINE_GAP = 10;
        private Color lineColor = Color.red;
    
        public static void main(String[] args) {
            new SimplePaint02();
        }
    
        public SimplePaint02() {
            EventQueue.invokeLater(new Runnable() {
    
                @Override
                public void run() {
                    try {
                        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                    } catch (Exception ex) {
                    }
    
                    JFrame frame = new JFrame();
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new BorderLayout());
                    frame.add(new TestPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class TestPane extends JPanel {
    
            int radius = 75;
    
            @Override
            public Dimension getPreferredSize() {
                return new Dimension(radius, radius);
            }
    
            @Override
            public void paintComponent(Graphics g) {
    
    
                Ellipse2D circle = new Ellipse2D.Float(0, 0, radius, radius);
                Area lines = new Area();
    
                int gap = LINE_GAP;
    
                for (int index = 0; index < 10; index++) {
                    int x1 = index * gap - (LINE_THICKNESS / 2);
                    int y1 = 0;
                    int x2 = index * gap + (LINE_THICKNESS / 2);
                    int y2 = radius;
                    int width = x2 - x1;
                    int height = y2 - y1;
    
                    Shape lineShape = new Rectangle2D.Double(x1, y1, width, height);
                    lines.add(new Area(lineShape));
    
                    //g3d.fillRect(x1, y1, width, height);
                    //g2d.drawLine(index * gap, 0, index * gap, getRadius());
                }
                //g2d.setClip(circle);
    
                Area circleNoLines = new Area(circle);
                circleNoLines.subtract(lines);
    
                Area linesCutToCircle = new Area(circle);
                linesCutToCircle.subtract(circleNoLines);
    
                //g2d.setTransform(at);
                BufferedImage buffer = new BufferedImage(radius * 2, radius * 2, BufferedImage.TYPE_INT_ARGB);
                Graphics2D g2d = buffer.createGraphics();
    
                RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45), radius / 2, radius / 2));
                g2d.setRenderingHints(rh);
                g2d.setColor(Color.ORANGE);
                g2d.fill(linesCutToCircle);
                g2d.setColor(Color.RED);
                g2d.fill(circleNoLines);
    
                g2d.dispose();
                g.drawImage(buffer, 0, 0, this);
            }
        }
    }
    

    Old code

    Part of the problem is that the rendering operations typically do not apply to a Clip, though they will apply to the Shape when it is drawn. I generally solve that by (last) painting the Shape itself. E.G.

    SimplePaint02

    A 1.5 pixel BasicStroke is used here for the red circle - smoothing the rough edges produced by the Clip.

    import java.awt.*;
    import java.awt.geom.AffineTransform;
    import java.awt.geom.Ellipse2D;
    import java.awt.image.BufferedImage;
    
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.UIManager;
    
    public class SimplePaint02 {
    
        private static final int LINE_THICKNESS = 4;
        private static final int LINE_GAP = 10;
        private Color lineColor = Color.red;
    
        public static void main(String[] args) {
            new SimplePaint02();
        }
    
        public SimplePaint02() {
            EventQueue.invokeLater(new Runnable() {
                @Override
                public void run() {
                    try {
                        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                    } catch (Exception ex) {
                    }
    
                    JFrame frame = new JFrame();
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new BorderLayout());
                    frame.add(new TestPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class TestPane extends JPanel {
    
            int radius = 75;
            
            @Override
            public Dimension getPreferredSize() {
                return new Dimension((int)(1.1*radius), (int)(1.1*radius));
            }
    
            @Override
            public void paintComponent(Graphics g) {
    
                BufferedImage buffer = new BufferedImage(radius*2, radius*2, BufferedImage.TYPE_INT_ARGB);
                Graphics2D g2d = buffer.createGraphics();
                
                RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                rh.put(RenderingHints.KEY_DITHERING,RenderingHints.VALUE_DITHER_ENABLE);
                rh.put(RenderingHints.KEY_COLOR_RENDERING,RenderingHints.VALUE_COLOR_RENDER_QUALITY);
                g2d.setRenderingHints(rh);
    
                Ellipse2D circle = new Ellipse2D.Float(0, 0, radius,radius);
                Shape clip = g2d.getClip();
                g2d.setClip(circle);
                AffineTransform at = g2d.getTransform();
    
                g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),radius / 2, radius / 2));
    
                int gap = LINE_GAP;
    
                g2d.setColor(Color.WHITE);
                g2d.fill(circle);
    
                g2d.setColor(lineColor);
                //g2d.setStroke(new BasicStroke(LINE_THICKNESS));
                for (int index = 0; index < 10; index++) {
                    int x1 = index*gap-(LINE_THICKNESS/2);
                    int y1 = 0;
                    int x2 = index*gap+(LINE_THICKNESS/2);
                    int y2 = radius;
                    int width = x2 - x1;
                    int height = y2 - y1;
    
                    g2d.fillRect(x1, y1, width, height);
                    //g2d.drawLine(index * gap, 0, index * gap, getRadius());
                }
    
                g2d.setTransform(at);
                g2d.setClip(clip);
                g2d.setClip(null);
                g2d.setStroke(new BasicStroke(1.5f));
                g2d.draw(circle);
                g2d.dispose();
                g.drawImage(buffer, 0, 0, this);
            }
        }
    }
    
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  • 2021-02-09 18:54

    I used drawPolygon method to draw circle by generating array of most of the points on circumference of circle with proposed radius. Code:

               import java.awt.*;
               import java.applet.*;
    
                /*<applet code="OnlyCircle" width=500 height=500>
                     </applet>*/
    
              public class OnlyCircle extends Applet{
    
                public void paint(Graphics g){
    
    
                  int r=200;//radius
                  int x1=250;//center x coordinate
                  int y1=250;//center y coordinate
                  double x2,y2;
                  double a=0;
                  double pi=3.14159;
                  int count=0; 
                  int i=0;
                  int f=0;
                  int[] x22=new int[628319];
                  int[] y22=new int[628319];
    
                 while(a<=2*pi&&i<628319&&f<628319)
                      {
                       double k=Math.cos(a);
                       double l=Math.sin(a);
                         x2=x1+r*k;
                         y2=y1+r*l;
                      x22[i]=(int)x2;
                      y22[f]=(int)y2;
                       i++;
                       f++;
                       a+=0.00001;
                      }
                   int length=x22.length;
                   g.drawPolygon(x22,y22,length);
                     }
                   }
    
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