I\'m using Java Graphics and I keep getting \"ugly\" circles.
Here\'s what my Java program makes
EDIT: Please see Code Guy's answer below for a solution. This is marked correct because it was Joey Rohan who figured it out initially!
I got smooth edge when i tried out same thing:
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
public class DrawSmoothCircle {
public static void main(String[] argv) throws Exception {
BufferedImage bufferedImage = new BufferedImage(100, 100, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = bufferedImage.createGraphics();
g2d.setRenderingHint (RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setPaint(Color.green);
g2d.fillOval(10, 10, 50, 50);
g2d.dispose();
ImageIO.write(bufferedImage, "png", new File("e:\\newimage.png"));
}
}
UPDATE:
After searching alot:
There is nothing wrong with the code but,
Well, unfortunately Java 2D (or at least Sun's current implementation) does not support "soft clipping."
But Also got a trick for the clips: Follow This link,you can achieve what you are asking for.
(Also, i got a smooth edge, cause i din't use clip stuff,in my above image)
Here was the answer. I adapted the majority of the code from this site. Take a look:
Here's the code:
public void paintComponent(Graphics g) {
// Create a translucent intermediate image in which we can perform
// the soft clipping
GraphicsConfiguration gc = ((Graphics2D) g).getDeviceConfiguration();
BufferedImage img = gc.createCompatibleImage(getWidth(), getHeight(), Transparency.TRANSLUCENT);
Graphics2D g2 = img.createGraphics();
// Clear the image so all pixels have zero alpha
g2.setComposite(AlphaComposite.Clear);
g2.fillRect(0, 0, getWidth(), getHeight());
// Render our clip shape into the image. Note that we enable
// antialiasing to achieve the soft clipping effect. Try
// commenting out the line that enables antialiasing, and
// you will see that you end up with the usual hard clipping.
g2.setComposite(AlphaComposite.Src);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(Color.WHITE);
g2.fillOval(0, 0, getRadius(), getRadius());
// Here's the trick... We use SrcAtop, which effectively uses the
// alpha value as a coverage value for each pixel stored in the
// destination. For the areas outside our clip shape, the destination
// alpha will be zero, so nothing is rendered in those areas. For
// the areas inside our clip shape, the destination alpha will be fully
// opaque, so the full color is rendered. At the edges, the original
// antialiasing is carried over to give us the desired soft clipping
// effect.
g2.setComposite(AlphaComposite.SrcAtop);
g2.setColor(lineColor);
int gap = LINE_GAP;
AffineTransform at = g2.getTransform();
g2.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),getRadius() / 2, getRadius() / 2));
for (int index = 0; index < 10; index++) {
int x1 = index*gap-(LINE_THICKNESS/2);
int y1 = 0;
int x2 = index*gap+(LINE_THICKNESS/2);
int y2 = getRadius();
int width = x2 - x1;
int height = y2 - y1;
g2.fillRect(x1, y1, width, height);
}
g2.setTransform(at);
g2.dispose();
// Copy our intermediate image to the screen
g.drawImage(img, 0, 0, null);
}
You can enable anti-aliasing:
Graphics2D g2 = (Graphics2D) g;
Map<RenderingHints.Key, Object> hints = new HashMap<RenderingHints.Key, Object>();
hints.put(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(hints);
I also suggest you draw to the Graphics object you get from the paintComponent
method rather than creating an intermediate BufferedImage
.
OK. Then the idea is to not use clipping at all but instead to make the clipped shape by subtracting areas from each other.
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class SimplePaint02 {
private static final int LINE_THICKNESS = 4;
private static final int LINE_GAP = 10;
private Color lineColor = Color.red;
public static void main(String[] args) {
new SimplePaint02();
}
public SimplePaint02() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
int radius = 75;
@Override
public Dimension getPreferredSize() {
return new Dimension(radius, radius);
}
@Override
public void paintComponent(Graphics g) {
Ellipse2D circle = new Ellipse2D.Float(0, 0, radius, radius);
Area lines = new Area();
int gap = LINE_GAP;
for (int index = 0; index < 10; index++) {
int x1 = index * gap - (LINE_THICKNESS / 2);
int y1 = 0;
int x2 = index * gap + (LINE_THICKNESS / 2);
int y2 = radius;
int width = x2 - x1;
int height = y2 - y1;
Shape lineShape = new Rectangle2D.Double(x1, y1, width, height);
lines.add(new Area(lineShape));
//g3d.fillRect(x1, y1, width, height);
//g2d.drawLine(index * gap, 0, index * gap, getRadius());
}
//g2d.setClip(circle);
Area circleNoLines = new Area(circle);
circleNoLines.subtract(lines);
Area linesCutToCircle = new Area(circle);
linesCutToCircle.subtract(circleNoLines);
//g2d.setTransform(at);
BufferedImage buffer = new BufferedImage(radius * 2, radius * 2, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = buffer.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45), radius / 2, radius / 2));
g2d.setRenderingHints(rh);
g2d.setColor(Color.ORANGE);
g2d.fill(linesCutToCircle);
g2d.setColor(Color.RED);
g2d.fill(circleNoLines);
g2d.dispose();
g.drawImage(buffer, 0, 0, this);
}
}
}
Part of the problem is that the rendering operations typically do not apply to a Clip
, though they will apply to the Shape
when it is drawn. I generally solve that by (last) painting the Shape
itself. E.G.
A 1.5 pixel BasicStroke
is used here for the red circle - smoothing the rough edges produced by the Clip
.
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
public class SimplePaint02 {
private static final int LINE_THICKNESS = 4;
private static final int LINE_GAP = 10;
private Color lineColor = Color.red;
public static void main(String[] args) {
new SimplePaint02();
}
public SimplePaint02() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
int radius = 75;
@Override
public Dimension getPreferredSize() {
return new Dimension((int)(1.1*radius), (int)(1.1*radius));
}
@Override
public void paintComponent(Graphics g) {
BufferedImage buffer = new BufferedImage(radius*2, radius*2, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = buffer.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
rh.put(RenderingHints.KEY_DITHERING,RenderingHints.VALUE_DITHER_ENABLE);
rh.put(RenderingHints.KEY_COLOR_RENDERING,RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHints(rh);
Ellipse2D circle = new Ellipse2D.Float(0, 0, radius,radius);
Shape clip = g2d.getClip();
g2d.setClip(circle);
AffineTransform at = g2d.getTransform();
g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(45),radius / 2, radius / 2));
int gap = LINE_GAP;
g2d.setColor(Color.WHITE);
g2d.fill(circle);
g2d.setColor(lineColor);
//g2d.setStroke(new BasicStroke(LINE_THICKNESS));
for (int index = 0; index < 10; index++) {
int x1 = index*gap-(LINE_THICKNESS/2);
int y1 = 0;
int x2 = index*gap+(LINE_THICKNESS/2);
int y2 = radius;
int width = x2 - x1;
int height = y2 - y1;
g2d.fillRect(x1, y1, width, height);
//g2d.drawLine(index * gap, 0, index * gap, getRadius());
}
g2d.setTransform(at);
g2d.setClip(clip);
g2d.setClip(null);
g2d.setStroke(new BasicStroke(1.5f));
g2d.draw(circle);
g2d.dispose();
g.drawImage(buffer, 0, 0, this);
}
}
}
I used drawPolygon method to draw circle by generating array of most of the points on circumference of circle with proposed radius. Code:
import java.awt.*;
import java.applet.*;
/*<applet code="OnlyCircle" width=500 height=500>
</applet>*/
public class OnlyCircle extends Applet{
public void paint(Graphics g){
int r=200;//radius
int x1=250;//center x coordinate
int y1=250;//center y coordinate
double x2,y2;
double a=0;
double pi=3.14159;
int count=0;
int i=0;
int f=0;
int[] x22=new int[628319];
int[] y22=new int[628319];
while(a<=2*pi&&i<628319&&f<628319)
{
double k=Math.cos(a);
double l=Math.sin(a);
x2=x1+r*k;
y2=y1+r*l;
x22[i]=(int)x2;
y22[f]=(int)y2;
i++;
f++;
a+=0.00001;
}
int length=x22.length;
g.drawPolygon(x22,y22,length);
}
}