I have a big canvas (5000x5000
) and I want to take a picture of it and create a thumbnail on client side. I can capture the image using canvas.toDataURL
Something like this should work, given you don't have security restrictions on the original canvas element:
var resizedCanvas = document.createElement("canvas");
var resizedContext = resizedCanvas.getContext("2d");
resizedCanvas.height = "100";
resizedCanvas.width = "200";
var canvas = document.getElementById("original-canvas");
resizedContext.drawImage(canvas, 0, 0, 200, 100);
var myResizedData = resizedCanvas.toDataURL();