Render dynamic text onto CVPixelBufferRef while recording video

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暗喜
暗喜 2021-02-09 16:56

I\'m recording video and audio using AVCaptureVideoDataOutput and AVCaptureAudioDataOutput and in the captureOutput:didOutputSampleBuffer:fromCon

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  • 2021-02-09 17:33

    Swift version of Bannings's answer.

            let combinedFilter = CIFilter(name: "CISourceOverCompositing")!
            combinedFilter.setValue(maskImage.oriented(.left), forKey: "inputImage")
            combinedFilter.setValue(inputImage, forKey: "inputBackgroundImage")
    
            let outputImage = combinedFilter.outputImage!
    
            let tmpcontext = CIContext(options: nil)
            tmpcontext.render(outputImage, to: pixelBuffer, bounds: outputImage.extent, colorSpace: CGColorSpaceCreateDeviceRGB())
    
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  • 2021-02-09 17:42

    I asked Apple DTS about this same issue as all approaches I had were running really slow or doing odd things and they sent me this:

    https://developer.apple.com/documentation/avfoundation/avasynchronousciimagefilteringrequest?language=objc

    Which got me to a working solution really quickly! you can bypass the CVPixelBuffer altogether using CIFilters, which IMHO is much easier to work with. So if you don't actually NEED to use CVPixelBuffer, then this approach will become your new friend quickly.

    A combination of CIFilter(s) to composite the source image and the image with the text I generated for each frame did the trick.

    I hope this helps someone else!

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  • 2021-02-09 17:46

    Do you want to as below? enter image description here

    Instead of using CIBlendWithMask, you should use CISourceOverCompositing, try this:

    //4.
    CIFilter *filter = [CIFilter filterWithName:@"CISourceOverCompositing"];
    [filter setValue:maskImage forKey:kCIInputImageKey];
    [filter setValue:inputImage forKey:kCIInputBackgroundImageKey];
    CIImage *outputImage = [filter outputImage];
    
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  • 2021-02-09 17:51

    You can also use CoreGraphics and CoreText to draw directly on top of the existing CVPixelBufferRef if it's RGBA (or on a copy if it's YUV). I have some sample code in this answer: https://stackoverflow.com/a/46524831/48125

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