Is there a way to change the default scrolling animation of the ScrollView
by using ScrollViewReader
?
I have tried different th
I had the same problem sometime ago, and I found this code in GitHub:
Scrollable SwuifUI Wrapper
Create a custom UIScrollView in a Swift file with this code:
import SwiftUI
struct ScrollableView<Content: View>: UIViewControllerRepresentable, Equatable {
// MARK: - Coordinator
final class Coordinator: NSObject, UIScrollViewDelegate {
// MARK: - Properties
private let scrollView: UIScrollView
var offset: Binding<CGPoint>
// MARK: - Init
init(_ scrollView: UIScrollView, offset: Binding<CGPoint>) {
self.scrollView = scrollView
self.offset = offset
super.init()
self.scrollView.delegate = self
}
// MARK: - UIScrollViewDelegate
func scrollViewDidScroll(_ scrollView: UIScrollView) {
DispatchQueue.main.async {
self.offset.wrappedValue = scrollView.contentOffset
}
}
}
// MARK: - Type
typealias UIViewControllerType = UIScrollViewController<Content>
// MARK: - Properties
var offset: Binding<CGPoint>
var animationDuration: TimeInterval
var showsScrollIndicator: Bool
var axis: Axis
var content: () -> Content
var onScale: ((CGFloat)->Void)?
var disableScroll: Bool
var forceRefresh: Bool
var stopScrolling: Binding<Bool>
private let scrollViewController: UIViewControllerType
// MARK: - Init
init(_ offset: Binding<CGPoint>, animationDuration: TimeInterval, showsScrollIndicator: Bool = true, axis: Axis = .vertical, onScale: ((CGFloat)->Void)? = nil, disableScroll: Bool = false, forceRefresh: Bool = false, stopScrolling: Binding<Bool> = .constant(false), @ViewBuilder content: @escaping () -> Content) {
self.offset = offset
self.onScale = onScale
self.animationDuration = animationDuration
self.content = content
self.showsScrollIndicator = showsScrollIndicator
self.axis = axis
self.disableScroll = disableScroll
self.forceRefresh = forceRefresh
self.stopScrolling = stopScrolling
self.scrollViewController = UIScrollViewController(rootView: self.content(), offset: self.offset, axis: self.axis, onScale: self.onScale)
}
// MARK: - Updates
func makeUIViewController(context: UIViewControllerRepresentableContext<Self>) -> UIViewControllerType {
self.scrollViewController
}
func updateUIViewController(_ viewController: UIViewControllerType, context: UIViewControllerRepresentableContext<Self>) {
viewController.scrollView.showsVerticalScrollIndicator = self.showsScrollIndicator
viewController.scrollView.showsHorizontalScrollIndicator = self.showsScrollIndicator
viewController.updateContent(self.content)
let duration: TimeInterval = self.duration(viewController)
let newValue: CGPoint = self.offset.wrappedValue
viewController.scrollView.isScrollEnabled = !self.disableScroll
if self.stopScrolling.wrappedValue {
viewController.scrollView.setContentOffset(viewController.scrollView.contentOffset, animated:false)
return
}
guard duration != .zero else {
viewController.scrollView.contentOffset = newValue
return
}
UIView.animate(withDuration: duration, delay: 0, options: [.allowUserInteraction, .curveEaseInOut, .beginFromCurrentState], animations: {
viewController.scrollView.contentOffset = newValue
}, completion: nil)
}
func makeCoordinator() -> Coordinator {
Coordinator(self.scrollViewController.scrollView, offset: self.offset)
}
//Calcaulte max offset
private func newContentOffset(_ viewController: UIViewControllerType, newValue: CGPoint) -> CGPoint {
let maxOffsetViewFrame: CGRect = viewController.view.frame
let maxOffsetFrame: CGRect = viewController.hostingController.view.frame
let maxOffsetX: CGFloat = maxOffsetFrame.maxX - maxOffsetViewFrame.maxX
let maxOffsetY: CGFloat = maxOffsetFrame.maxY - maxOffsetViewFrame.maxY
return CGPoint(x: min(newValue.x, maxOffsetX), y: min(newValue.y, maxOffsetY))
}
//Calculate animation speed
private func duration(_ viewController: UIViewControllerType) -> TimeInterval {
var diff: CGFloat = 0
switch axis {
case .horizontal:
diff = abs(viewController.scrollView.contentOffset.x - self.offset.wrappedValue.x)
default:
diff = abs(viewController.scrollView.contentOffset.y - self.offset.wrappedValue.y)
}
if diff == 0 {
return .zero
}
let percentageMoved = diff / UIScreen.main.bounds.height
return self.animationDuration * min(max(TimeInterval(percentageMoved), 0.25), 1)
}
// MARK: - Equatable
static func == (lhs: ScrollableView, rhs: ScrollableView) -> Bool {
return !lhs.forceRefresh && lhs.forceRefresh == rhs.forceRefresh
}
}
final class UIScrollViewController<Content: View> : UIViewController, ObservableObject {
// MARK: - Properties
var offset: Binding<CGPoint>
var onScale: ((CGFloat)->Void)?
let hostingController: UIHostingController<Content>
private let axis: Axis
lazy var scrollView: UIScrollView = {
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.canCancelContentTouches = true
scrollView.delaysContentTouches = true
scrollView.scrollsToTop = false
scrollView.backgroundColor = .clear
if self.onScale != nil {
scrollView.addGestureRecognizer(UIPinchGestureRecognizer(target: self, action: #selector(self.onGesture)))
}
return scrollView
}()
@objc func onGesture(gesture: UIPinchGestureRecognizer) {
self.onScale?(gesture.scale)
}
// MARK: - Init
init(rootView: Content, offset: Binding<CGPoint>, axis: Axis, onScale: ((CGFloat)->Void)?) {
self.offset = offset
self.hostingController = UIHostingController<Content>(rootView: rootView)
self.hostingController.view.backgroundColor = .clear
self.axis = axis
self.onScale = onScale
super.init(nibName: nil, bundle: nil)
}
// MARK: - Update
func updateContent(_ content: () -> Content) {
self.hostingController.rootView = content()
self.scrollView.addSubview(self.hostingController.view)
var contentSize: CGSize = self.hostingController.view.intrinsicContentSize
switch axis {
case .vertical:
contentSize.width = self.scrollView.frame.width
case .horizontal:
contentSize.height = self.scrollView.frame.height
}
self.hostingController.view.frame.size = contentSize
self.scrollView.contentSize = contentSize
self.view.updateConstraintsIfNeeded()
self.view.layoutIfNeeded()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(self.scrollView)
self.createConstraints()
self.view.setNeedsUpdateConstraints()
self.view.updateConstraintsIfNeeded()
self.view.layoutIfNeeded()
}
// MARK: - Constraints
fileprivate func createConstraints() {
NSLayoutConstraint.activate([
self.scrollView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor),
self.scrollView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor),
self.scrollView.topAnchor.constraint(equalTo: self.view.topAnchor),
self.scrollView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor)
])
}
}
Then in your code snippet you can use it like this:
import SwiftUI
struct ContentView: View {
@State private var contentOffset: CGPoint = .zero
var body: some View {
ScrollableView(self.$contentOffset, animationDuration: 5.0) {
VStack {
Button("Scroll to") {
self.contentOffset = CGPoint(x: 0, y: (100 * 50))
}
ForEach(0..<100) { i in
Rectangle()
.frame(width: 200, height: 100)
.foregroundColor(.green)
.overlay(Text("\(i)").foregroundColor(.white).id(i))
}
.frame(maxWidth: .infinity)
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
You can set the animation duration, I have set it to 5 seconds, then calculate the offset you want to scroll depending in the row height, I set it to 100 * 50 cells.
When you tap in the button the view will scroll to index 50 in 5 seconds.