Akka TCP client: How can I send a message over TCP using akka actor

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无人共我
无人共我 2021-02-09 08:09

I want to send textual messages over TCP. Pretty easy. I want to do so with akka. I read this article about akka IO: http://doc.akka.io/docs/akka/snapshot/scala/io-tcp.html

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  • 2021-02-09 08:56

    Answering your questions:

    1. The constructor class Client(remote: InetSocketAddress, listener: ActorRef) extends Actor takes a listener which is a reference to an actor that is using this Client to communicate with remote server. Listener will send and receive messages through this Client. Since Client is an actor you will communicate with it solely by sending messages. The same applies to the Client when it communicates with connection/remote - it will send and receive messages on your behalf and forward them to the listener you provided.
    2. props function in a companion object of an actor class is usually used as a helper function for constructing an actor. It's needed if your actor takes constructor arguments and you have to take care not to close over mutable state. Remember you can't use new operator to create actors, you have to call Props.
    3. Your Client actor will receive messages of type ByteString as in case data: ByteString => once connected to the remote. It will write that data to the TCP connection - effectively sending a message. Whenever it receives a response from remote of type Received as in case Received(data) => it will forward it to your listener actor.
    4. See 3. Client actor receives messages from your listener and from connection and forwards them accordingly. It does not check however where they came from. So whenever it receives ByteString it will send it to connection/remote, and whenever it receives Received it will send bytes to listener. You need to make sure your listener can receive these messages if you want to have 2 way communication.

    To summarize here is how 2-way communication looks like.

    Send ByteString to remote:

    MyActor -> ByteString -> Client -> Write(ByteString) -> connection/remote

    Receive ByteString from remote (server talks to client):

    connection/remote -> Received(ByteString) -> Client -> ByteString -> MyActor

    where '->' is a message send.

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