I\'m just starting with Android development and I\'m coming from JavaScript/HTML world so I\'m currently investigating the possibilities of the Android SDK.
The HTML 5 c
I haven't looked into doing those kinds of operations before, but I think there's a way to do them using the Rect shape. You can define rectangles to mark out which areas should be drawn into the canvas, or which to take out of the source image, and the Rect
class has some comparison features built-in. For example to imitate a source-in, you could use setIntersect(Rect boundingBoxOfSource, Rect boundingBoxOfDestination)
to make your new rectangle only have the intersected area of the two images. Then you can use that rectangle as an argument in one of the Canvas's draw commands, telling it to only take the pixels from the source image that are inside that rectangle. You then control the drawing in the Z-axis by the order in which the draw commands are executed.
Found it myself. The PorterDuffXfermode implements all these composite modes.
Composition is handled by drawing on a Canvas
with a Paint
that uses a PorterDuffXfermode
.
Paint p=new Paint();
p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN));
canvas.drawBitmap(bitmap, 0, 0, p);
See here for more info. I also managed to override onPaint
so that we can apply this composition to elements that draw themeselves.