I\'m trying to animate an image\'s height (from height of 0 pixels to 480 pixels) to create the effect of the image being rendered top-down.
With an UIImageView i notice
You may want to check out Animation Blocks. They're documented quite thoroughly here:
http://developer.apple.com/library/ios/#documentation/WindowsViews/Conceptual/ViewPG_iPhoneOS/AnimatingViews/AnimatingViews.html
All the code there is relevant, because UIImageView is a subclass of UIView.
Happy coding.
You should have a look on Flip Clock for iPad tutorial. It is with core animation, hence has a performance bonus.
As mentioned in the original post, here is the answer i seem to have stumbled upon:
For the top-most imageview, i set the content mode to Top (so it doesnt scale). Then in code, i set the clipsToBounds to True. Now i am able to animate the top-most imageview height thus giving me the effect i am looking for.
Try set your UIImageView's contentMode property to one of the following value. I think what you need is UIViewContentModeScaleAspectFit:
typedef enum {
UIViewContentModeScaleToFill,
UIViewContentModeScaleAspectFit, // contents scaled to fit with fixed aspect. remainder is transparent
UIViewContentModeScaleAspectFill, // contents scaled to fill with fixed aspect. some portion of content may be clipped.
UIViewContentModeRedraw, // redraw on bounds change (calls -setNeedsDisplay)
UIViewContentModeCenter, // contents remain same size. positioned adjusted.
UIViewContentModeTop,
UIViewContentModeBottom,
UIViewContentModeLeft,
UIViewContentModeRight,
UIViewContentModeTopLeft,
UIViewContentModeTopRight,
UIViewContentModeBottomLeft,
UIViewContentModeBottomRight,
} UIViewContentMode;
Just a suggestion, assume you have two images: A and X (the X-ray image):
+-------+ +-------+
| | | |
| | | |
| A | | X |
| | | |
| | | |
+-------+ +-------+
Dynamically you can create a one-pixel high image (temp), copy the content from X partially, put it on top of A:
+-------+ +-------+ +-------+
| | | temp1 | < | |
| | +-------+ | |
| A | | X |
| | | |
| | | |
+-------+ +-------+
In a loop, dynamically create/resize the temp image, and copy more content from X:
+-------+ +-------+ +-------+
| | | temp2 | < | |
| | | | | |
| A | +-------+ | X |
| | | |
| | | |
+-------+ +-------+
+-------+ +-------+ +-------+
| | | temp3 | < | |
| | | | | |
| A | | | | X |
| | +-------+ | |
| | | |
+-------+ +-------+
+-------+ +-------+ +-------+
| | | temp4 | < | |
| | | | | |
| A | | | | X |
| | | | | |
| | +-------+ | |
+-------+ +-------+
+-------+ +-------+ +-------+
| | | tempX | < | |
| | | | | |
| A | | | | X |
| | | | | |
| | | | | |
+-------+ +-------+ +-------+
Use an animation block like so:
imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 0)];
imageView.image = ...;
[imageView setClipsToBounds:YES];
[imageView setContentMode:UIViewContentModeTop];
[self.view addSubview:imageView];
[imageView release];
[UIView animateWithDuration:4.0f
delay:1.0f
options:UIViewAnimationOptionCurveEaseIn
animations:^(void) {
imageView.frame = CGRectMake(0, 0, 320, 480);
}
completion:NULL];