What is the difference between a delegate type and eventhandler type?

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长情又很酷
长情又很酷 2021-02-09 05:48

Three related idioms: event, delegate, event-handler. I always get confused by who is \"added\" to who.

event += handler
event += delegate
handler += delegate


        
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  • 2021-02-09 06:16

    An "event" is really just shortcut for two methods that work with a delegate - the add and remove accessors. The compiler, by default, makes a delegate behind the event (if you don't write your own accessors).

    When you call someEvent += aDelegate;, you're calling the event's add accessor. Normally, this is translated by the compiler into a delegate += call for a delegate with the same signature as the event - similar to how automatic properties automatically map to a backing field. This is why an event seems so similar to a delegate.

    what confuses me more is this signature in MSDN: public delegate void EventHandler( Object sender, EventArgs e)

    This signature is just a delegate signature. An event can, technically, use any delegate. However, by convention, it will always take two parameters - the first is the "sender" that raised the event, the second is a class that derives from EventArgs (like EventHandler and EventHandler<T>).

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  • 2021-02-09 06:29

    Here is my summary (please correct me if I'm wrong):

    • delegate is a pointer to a method (instance\static)

    • eventHandler is a delegate with a specific signature (sender, eventArgs)

    • event is an abstraction of accessing a delegate of any type, but it's usually an eventHandler by convention

      //We declare delegates as a new type outside of any class scope (can be also inside?)
      
          public delegate retType TypeName (params...)
      
      //Here we assign
      
          public TypeName concreteDeleagteName = new TypeName (specificMethodName);
      
      //Declaring event
      //a. taken from http://stackoverflow.com/questions/2923952/explicit-event-add-remove-misunderstood
      
      private EventHandler _explicitEvent;
      public event EventHandler ExplicitEvent
      {
         add
         {
             if (_explicitEvent == null) timer.Start();
             _explicitEvent += value;
         }
         remove
         {
            _explicitEvent -= value;
            if (_explicitEvent == null) timer.Stop();
         }
      }
      
      //or: b.auto event - the compiler creates a "hidden" delegate which is bounded to this event
            public event TypeName eventName;
      

    I want to recommend the great article Event Handling in .NET Using C#.

    So we can only attach (eventName):

    eventName += new TypeName (specificMethodName);
    

    Which is equivalent to (_eventName is a delegate\eventHandler):

    _eventName += new TypeName (specificMethodName);
    
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  • 2021-02-09 06:31

    The event has a delegate added to it which "points" to a handler.

    So basically, when the event is raised, the collection of delegates it has, will be invoked, which as result will invoke handlers connected to those delegates.

    //declare delegate
    public delegate void EventHandler(  Object sender,  EventArgs e)
    
    //create event based on delegate
    public event EventHandler evHandler;
    
    //function to attach to handler
    public static void Handler(object sender, EventArgs e) {}
    
    attach eventhandler function through delegate to event.
    event += new EventHandler(Handler);
    
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