Transpose a mat4 in OpenGL ES 2.0 GLSL

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清酒与你
清酒与你 2021-02-09 05:52

I\'d like to transpose a matrix in my OpenGL ES 2.0 vertex shader, but apparently my iPad 3 doesn\'t support GLSL #version 120, which is needed for the built-in fun

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  • 2021-02-09 06:09

    Have you tried just transposing it yourself? Is it a performance problem? If not, I would try it because it's something the optimizer should handle and it will take two minutes. Something like:

    highp mat4 transpose(in highp mat4 inMatrix) {
        highp vec4 i0 = inMatrix[0];
        highp vec4 i1 = inMatrix[1];
        highp vec4 i2 = inMatrix[2];
        highp vec4 i3 = inMatrix[3];
    
        highp mat4 outMatrix = mat4(
                     vec4(i0.x, i1.x, i2.x, i3.x),
                     vec4(i0.y, i1.y, i2.y, i3.y),
                     vec4(i0.z, i1.z, i2.z, i3.z),
                     vec4(i0.w, i1.w, i2.w, i3.w)
                     );
    
        return outMatrix;
    }
    
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  • 2021-02-09 06:15

    As the answer to What version of GLSL is used in the iPhone(s)? correctly states, iOS supports OpenGL ES 2.0 with its companion shading language: ESSL 1.0. ESSL 1.0 is based on, but not identical to GLSL 1.20.

    There is no built-in transpose function in ESSL 1.0, so you'll need to implement your own.

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