Calculate a 2D homogeneous perspective transformation matrix from 4 points in MATLAB

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伪装坚强ぢ
伪装坚强ぢ 2021-02-09 05:22

I\'ve got coordinates of 4 points in 2D that form a rectangle and their coordinates after a perspective transformation has been applied.

The perspective transfo

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  • 2021-02-09 05:49

    Should have been an easy question. So how do I get M*A=B*W into a solvable form? It's just matrix multiplications, so we can write this as a system of linear equations. You know like: M11*A11 + M12*A21 + M13*A31 = B11*W11 + B12*W21 + B13*W31 + B14*W41. And every system of linear equations can be written in the form Ax=b, or to avoid confusion with already used variables in my question: N*x=y. That's all.

    An example according to my question: I generate some input data with a known M and W:

    M = [
        1 2 3;
        4 5 6;
        7 8 1
    ];
    A = [
        0 0 1 1;
        0 1 0 1;
        1 1 1 1
    ];
    W = [
        4 0 0 0;
        0 3 0 0;
        0 0 2 0;
        0 0 0 1
    ];
    B = M*A*(W^-1);
    

    Then I forget about M and W. Meaning I now have 13 variables I'm looking to solve. I rewrite M*A=B*W into a system of linear equations, and from there into the form N*x=y. In N every column has the factors for one variable:

    N = [
        A(1,1) A(2,1) A(3,1)      0      0      0      0      0      0 -B(1,1)       0       0       0;
             0      0      0 A(1,1) A(2,1) A(3,1)      0      0      0 -B(2,1)       0       0       0;
             0      0      0      0      0      0 A(1,1) A(2,1) A(3,1) -B(3,1)       0       0       0;
        A(1,2) A(2,2) A(3,2)      0      0      0      0      0      0       0 -B(1,2)       0       0;
             0      0      0 A(1,2) A(2,2) A(3,2)      0      0      0       0 -B(2,2)       0       0;
             0      0      0      0      0      0 A(1,2) A(2,2) A(3,2)       0 -B(3,2)       0       0;
        A(1,3) A(2,3) A(3,3)      0      0      0      0      0      0       0       0 -B(1,3)       0;
             0      0      0 A(1,3) A(2,3) A(3,3)      0      0      0       0       0 -B(2,3)       0;
             0      0      0      0      0      0 A(1,3) A(2,3) A(3,3)       0       0 -B(3,3)       0;
        A(1,4) A(2,4) A(3,4)      0      0      0      0      0      0       0       0       0 -B(1,4);
             0      0      0 A(1,4) A(2,4) A(3,4)      0      0      0       0       0       0 -B(2,4);
             0      0      0      0      0      0 A(1,4) A(2,4) A(3,4)       0       0       0 -B(3,4);
             0      0      0      0      0      0      0      0      1       0       0       0       0
    ];
    

    And y is:

    y = [ 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 1 ];
    

    Notice the equation described by the last row in N whose solution is 1 according to y. That's what I mentioned in my question, you have to fix one of the entries of M to get a single solution. (We can do this because every multiple of M is the same transformation.) And with this equation I'm saying M33 should be 1.

    We solve this for x:

    x = N\y
    

    and get:

    x = [ 1.00000; 2.00000; 3.00000; 4.00000; 5.00000; 6.00000; 7.00000; 8.00000; 1.00000; 4.00000; 3.00000; 2.00000; 1.00000 ]
    

    which are the solutions for [ M11, M12, M13, M21, M22, M23, M31, M32, M33, w1, w2, w3, w4 ]

    When doing this in JavaScript I could use the Numeric JavaScript library which has the needed function solve to solve Ax=b.

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  • 2021-02-09 06:02

    OpenCV has a neat function that does this called getPerspectiveTransform. The source code for this function is available on github with this description:

    /* Calculates coefficients of perspective transformation
     * which maps (xi,yi) to (ui,vi), (i=1,2,3,4):
     *
     *      c00*xi + c01*yi + c02
     * ui = ---------------------
     *      c20*xi + c21*yi + c22
     *
     *      c10*xi + c11*yi + c12
     * vi = ---------------------
     *      c20*xi + c21*yi + c22
     *
     * Coefficients are calculated by solving linear system:
     * / x0 y0  1  0  0  0 -x0*u0 -y0*u0 \ /c00\ /u0\
     * | x1 y1  1  0  0  0 -x1*u1 -y1*u1 | |c01| |u1|
     * | x2 y2  1  0  0  0 -x2*u2 -y2*u2 | |c02| |u2|
     * | x3 y3  1  0  0  0 -x3*u3 -y3*u3 |.|c10|=|u3|,
     * |  0  0  0 x0 y0  1 -x0*v0 -y0*v0 | |c11| |v0|
     * |  0  0  0 x1 y1  1 -x1*v1 -y1*v1 | |c12| |v1|
     * |  0  0  0 x2 y2  1 -x2*v2 -y2*v2 | |c20| |v2|
     * \  0  0  0 x3 y3  1 -x3*v3 -y3*v3 / \c21/ \v3/
     *
     * where:
     *   cij - matrix coefficients, c22 = 1
     */
    

    This system of equations is smaller as it avoids solving for W and M33 (called c22 by OpenCV). So how does it work? The linear system can be recreated by the following steps:

    Start with the formulas for projection transformation:

         c00*xi + c01*yi + c02
    ui = ---------------------
         c20*xi + c21*yi + c22
    
         c10*xi + c11*yi + c12
    vi = ---------------------
         c20*xi + c21*yi + c22
    

    Multiply both sides with the denominator:

    (c20*xi + c21*yi + c22) * ui = c00*xi + c01*yi + c02
    (c20*xi + c21*yi + c22) * vi = c10*xi + c11*yi + c12
    

    Distribute ui and vi:

    c20*xi*ui + c21*yi*ui + c22*ui = c00*xi + c01*yi + c02
    c20*xi*vi + c21*yi*vi + c22*vi = c10*xi + c11*yi + c12
    

    Assume c22 = 1:

    c20*xi*ui + c21*yi*ui + ui = c00*xi + c01*yi + c02
    c20*xi*vi + c21*yi*vi + vi = c10*xi + c11*yi + c12
    

    Collect all cij on the left hand side:

    c00*xi + c01*yi + c02 - c20*xi*ui - c21*yi*ui = ui
    c10*xi + c11*yi + c12 - c20*xi*vi - c21*yi*vi = vi
    

    And finally convert to matrix form for four pairs of points:

    / x0 y0  1  0  0  0 -x0*u0 -y0*u0 \ /c00\ /u0\
    | x1 y1  1  0  0  0 -x1*u1 -y1*u1 | |c01| |u1|
    | x2 y2  1  0  0  0 -x2*u2 -y2*u2 | |c02| |u2|
    | x3 y3  1  0  0  0 -x3*u3 -y3*u3 |.|c10|=|u3|
    |  0  0  0 x0 y0  1 -x0*v0 -y0*v0 | |c11| |v0|
    |  0  0  0 x1 y1  1 -x1*v1 -y1*v1 | |c12| |v1|
    |  0  0  0 x2 y2  1 -x2*v2 -y2*v2 | |c20| |v2|
    \  0  0  0 x3 y3  1 -x3*v3 -y3*v3 / \c21/ \v3/
    

    This is now in the form of Ax=b and the solution can be obtained with x = A\b. Remember that c22 = 1.

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