Adaptive implicit surface polygonization

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轻奢々
轻奢々 2021-02-09 02:52

I\'ve been using one of the older implicit surface algorithms, due to Bloomenthal, as found here, basically the tetrahedral-based algorithm. This works fairly well, but has a s

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  • 2021-02-09 03:39

    AFAIK the following is one of the most influential papers on the field:

    Bruno Rodrigues de Araújo and Joaquim Armando Pires Jorge, "Adaptive polygonization of implicit surfaces", Computers & Graphics, Vol. 29, pp. 686–696 (2005)

    The method is much better than the "marching tetrahedra" and twice as fast.

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