How to create a walking animation in LOVE 2D

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眼角桃花
眼角桃花 2021-02-09 02:05

So I was wondering how to change an image of character I\'ve created depending on the key I\'ve pressed/am pressing?

My ultimate going to to have a walking animation occ

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  • 2021-02-09 02:46

    You must understand how LÖVE works. It (very basically) does this:

    love.load()       -- invoke love.load just once, at the beginning
    while true do     -- loop that repeats the following "forever" (until game ends)
      love.update(dt) --   call love.update() 
      love.draw()     --   call love.draw()
    end
    

    This schema is so frequent that the loop itself has a name - it's called The Game Loop.

    Your code does't work because you are using love.load() as if it was part of the game loop, but it isn't. It's called at the beginning, during the first millisecond or so of your program, and never again.

    You want to use love.load do load the images, and love.update to change them:

    function love.load()
      heroLeft  = love.graphics.newImage("/hero/11.png")
      heroRight = love.graphics.newImage("/hero/5.png")
      heroDown  = love.graphics.newImage("/hero/fstand.png")
      heroUp    = love.graphics.newImage("/hero/1.png")
    
      hero = heroLeft -- the player starts looking to the left
    end
    
    function love.update(dt)
      if     love.keyboard.isDown("a") then
        hero = heroLeft
      elseif love.keyboard.isDown("d") then
        hero = heroRight
      elseif love.keyboard.isDown("s") then
        hero = heroDown
      elseif love.keyboard.isDown("w") then
        hero = heroUp
      end
    end
    
    function love.draw()
      love.graphics.draw(background)
      love.graphics.draw(hero, x, y)
    end
    

    The code above has certain repetitiveness that can be factored out using tables, but I've left it simple on purpose.

    You will also notice that I have included the dt parameter in the love.update function. This is important, since you will need it to make sure that animations work the same in all computers (the speed at which love.update is called depends on each computer, and dt allows you to cope with that)

    Nevertheless, if you want to do animations, you will probably want to use this Animation Lib or my own.

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