I have a large sized image. At runtime, I want to read the image from storage and scale it so that its weight and size gets reduced and I can use it as a thumbnail. When a u
Use BitmapFactory.decodeFile(...)
to get your Bitmap
object and set it to an ImageView
with ImageView.setImageBitmap()
.
On the ImageView
set the layout dimensions to something small, eg:
android:layout_width="66dip" android:layout_height="48dip"
Add an onClickListener
to the ImageView
and launch a new activity, where you display the image in full size with
android:layout_width="wrap_content" android:layout_height="wrap_content"
or specify some larger size.
The best solution I found is the following. Compared with the other solutions this one does not need to load the full image for creating a thumbnail, so it is more efficient! Its limit is that you can not have a thumbnail with exact width and height but the solution as near as possible.
File file = ...; // the image file
Options bitmapOptions = new Options();
bitmapOptions.inJustDecodeBounds = true; // obtain the size of the image, without loading it in memory
BitmapFactory.decodeFile(file.getAbsolutePath(), bitmapOptions);
// find the best scaling factor for the desired dimensions
int desiredWidth = 400;
int desiredHeight = 300;
float widthScale = (float)bitmapOptions.outWidth/desiredWidth;
float heightScale = (float)bitmapOptions.outHeight/desiredHeight;
float scale = Math.min(widthScale, heightScale);
int sampleSize = 1;
while (sampleSize < scale) {
sampleSize *= 2;
}
bitmapOptions.inSampleSize = sampleSize; // this value must be a power of 2,
// this is why you can not have an image scaled as you would like
bitmapOptions.inJustDecodeBounds = false; // now we want to load the image
// Let's load just the part of the image necessary for creating the thumbnail, not the whole image
Bitmap thumbnail = BitmapFactory.decodeFile(file.getAbsolutePath(), bitmapOptions);
// Save the thumbnail
File thumbnailFile = ...;
FileOutputStream fos = new FileOutputStream(thumbnailFile);
thumbnail.compress(Bitmap.CompressFormat.JPEG, 90, fos);
fos.flush();
fos.close();
// Use the thumbail on an ImageView or recycle it!
thumbnail.recycle();
Try this
Bitmap ThumbImage = ThumbnailUtils.extractThumbnail(BitmapFactory.decodeFile(imagePath), THUMBSIZE, THUMBSIZE);
This Utility is available from API_LEVEl 8. [Source]
My Solution
byte[] imageData = null;
try
{
final int THUMBNAIL_SIZE = 64;
FileInputStream fis = new FileInputStream(fileName);
Bitmap imageBitmap = BitmapFactory.decodeStream(fis);
imageBitmap = Bitmap.createScaledBitmap(imageBitmap, THUMBNAIL_SIZE, THUMBNAIL_SIZE, false);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
imageBitmap.compress(Bitmap.CompressFormat.JPEG, 100, baos);
imageData = baos.toByteArray();
}
catch(Exception ex) {
}
I found an easy way to do this
Bitmap thumbnail = ThumbnailUtils.extractThumbnail(BitmapFactory.decodeFile(mPath),200,200)
Syntax
Bitmap thumbnail = ThumbnailUtils.extractThumbnail(Bitmap source,int width,int height)
OR
use Picasso dependancy
compile 'com.squareup.picasso:picasso:2.5.2'
Picasso.with(context)
.load("file:///android_asset/DvpvklR.png")
.resize(50, 50)
.into(imageView2);
Reference Picasso
/**
* Creates a centered bitmap of the desired size.
*
* @param source original bitmap source
* @param width targeted width
* @param height targeted height
* @param options options used during thumbnail extraction
*/
public static Bitmap extractThumbnail(
Bitmap source, int width, int height, int options) {
if (source == null) {
return null;
}
float scale;
if (source.getWidth() < source.getHeight()) {
scale = width / (float) source.getWidth();
} else {
scale = height / (float) source.getHeight();
}
Matrix matrix = new Matrix();
matrix.setScale(scale, scale);
Bitmap thumbnail = transform(matrix, source, width, height,
OPTIONS_SCALE_UP | options);
return thumbnail;
}