Fabric.js - how to save canvas on server with custom attributes

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梦毁少年i
梦毁少年i 2020-11-27 09:45

I\'d like to be able to save the current canvas\' state to a server-side database, probably as a JSON string, and then later restore it with loadFromJSON. Typic

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  • 2020-11-27 10:20

    Good question.

    If you're adding custom properties to objects, those objects are likely "special" in some way. It seems like subclassing them would be a reasonable solution.

    For example, here's how we would subclass a fabric.Image into a named image. Those image objects could then have names like "Gandalf" or "Samwise".

    fabric.NamedImage = fabric.util.createClass(fabric.Image, {
    
      type: 'named-image',
    
      initialize: function(element, options) {
        this.callSuper('initialize', element, options);
        options && this.set('name', options.name);
      },
    
      toObject: function() {
        return fabric.util.object.extend(this.callSuper('toObject'), { name: this.name });
      }
    });
    

    First, we give these objects a type. This type is used by loadFromJSON to automatically invoke fabric.<type>.fromObject method. In this case it would be fabric.NamedImage.fromObject.

    Then we overwrite initialize (constructor) instance method, to also set "name" property when initializing an object (if that property is given).

    Then we overwrite toObject instance method to include "name" in returned object (this is a cornerstone of object serialization in fabric).

    Finally, we'll also need to implement that fabric.NamedImage.fromObject that I mentioned earlier, so that loadFromJSON would know which method to invoke during JSON parsing:

    fabric.NamedImage.fromObject = function(object, callback) {
      fabric.util.loadImage(object.src, function(img) {
        callback && callback(new fabric.NamedImage(img, object));
      });
    };
    

    We're loading an image here (from "object.src"), then creating an instance of fabric.NamedImage out of it. Note how at that point, constructor will already take care of "name" setting, since we overwrote "initialize" method earlier.

    And we'll also need to specify that fabric.NamedImage is an asynchronous "class", meanining that its fromObject does not return an instance, but passes it to a callback:

    fabric.NamedImage.async = true;
    

    And now we can try this all out:

    // create image element
    var img = document.createElement('img');
    img.src = 'https://www.google.com/images/srpr/logo3w.png';
    
    // create an instance of named image
    var namedImg = new fabric.NamedImage(img, { name: 'foobar' });
    
    // add it to canvas
    canvas.add(namedImg);
    
    // save json
    var json = JSON.stringify(canvas);
    
    // clear canvas
    canvas.clear();
    
    // and load everything from the same json
    canvas.loadFromJSON(json, function() {
    
      // making sure to render canvas at the end
      canvas.renderAll();
    
      // and checking if object's "name" is preserved
      console.log(canvas.item(0).name);
    });
    
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  • 2020-11-27 10:28

    A more simple approach would be to add the properties post-stringify:

    var stringJson = JSON.stringify(this.canvas);
    var objectJson = JSON.parse(string.Json);
    
    //remove property1 property
    delete objectJson.property1;
    
    //add property2 property
    delete objectJson.property2;
    
    // stringify the object again
    stringJson = JSON.stringify(objectJson);
    
    // at this point stringJson is ready to be sent over to the server
    $http.post('http://serverurl/',stringJson);
    
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  • 2020-11-27 10:31

    If you don't want to specify the custom attributes you are using every time you call canvas.toJSON(), and you don't want to use a complicated subclassing approach, here is a very simple way to extend Fabric's toObject method.

    //EXTEND THE PROPS FABRIC WILL EXPORT TO JSON
    fabric.Object.prototype.toObject = (function(toObject) {
        return function() {
            return fabric.util.object.extend(toObject.call(this), {
                id: this.id,
                wizard: this.wizard,
                hobbit: this.hobbit,
            });
        };
    })(fabric.Object.prototype.toObject);
    

    Then you can set custom properties on Fabric objects.

    item.set("wizard","gandalf");
    item.set("hobbit","bilbo");
    

    And when you call canvas.toJSON() those properties will persist to the output. If you then use canvas.loadFromJSON() with your JSON output, the custom attributes will be imported and applied to the Fabric objects.

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  • 2020-11-27 10:36

    Wow. Am I missing something here?

    I've done this plenty of times and it doesn't need any fancy subclassing.

    The docs cover it: http://fabricjs.com/docs/fabric.Canvas.html#toJSON

    Just include an array of property names as strings in your call to toJSON().

    Eg

    canvas.toJSON(['wizard','hobbit']);
    

    Hopefully.... for bonus points you can add a reviver function which will rehydrate your custom attributes.

    Again this is covered in the docs and has an example.

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  • 2020-11-27 10:42

    I had the same issue but I didn't want to extend the fabric.js classes.

    I wrote a function that takes the fabric canvas in parameter and returns a stringified version with my special attributes:

    function stringifyCanvas(canvas)
    {
        //array of the attributes not saved by default that I want to save
        var additionalFields = ['selectable', 'uid', 'custom']; 
    
        sCanvas = JSON.stringify(canvas);
        oCanvas = JSON.parse(sCanvas) ;
        $.each(oCanvas.objects, function(n, object) {
            $.each(additionalFields, function(m, field) {
                oCanvas.objects[n][field] = canvas.item(n)[field];
            });
        });
    
        return JSON.stringify(oCanvas);     
    }
    

    The special attributes seems properly imported when I use canvas.loadFromJSON(), I'm using fabric 1.7.2.

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