SSE slower than FPU?

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孤城傲影
孤城傲影 2021-02-08 19:32

I have a large piece of code, part of whose body contains this piece of code:

result = (nx * m_Lx + ny * m_Ly + m_Lz) / sqrt(nx * nx + ny * ny + 1);
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  • 2021-02-08 20:02

    You are spending a lot of time moving scalar values to/from SSE registers with _mm_set_ps and _mm_extract_ps - this is generating a lot of instructions, the execution time of which will far outweigh any benefit from using _mm_mul_ps. Take a look at the generated assembly output to see how much code is being generated in addition to the single MULPS instruction.

    To vectorize this properly you need to use 128 bit SSE loads and stores (_mm_load_ps/_mm_store_ps) and then use SSE shuffle instructions to move elements around within registers where needed.

    One further point to note - modern CPUs such as Core i5, Core i7, have two scalar FPUs and can issue 2 floating point multiplies per clock. The potential benefit from SSE for single precision floating point is therefore only 2x at best. It's easy to lose most/all of this 2x benefit if you have excessive "housekeeping" instructions, as is the case here.

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  • 2021-02-08 20:02

    My take would be that the processor has the time to compute the first multiplication when using the FPU while loading the next values. The SSE has to load all the values first.

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  • 2021-02-08 20:05

    There are several problems :

    1. You will not see much benefits from using SSE instructions in such operations, because the SSE instructions are supposed to be better on parallel operations (that is, multiplying several values at the same time). What you did is a misuse of the SSE
    2. do not set the values, use the pointer to the 1st value in the array, but then your values are not in the array
    3. do not extract and copy values into the array. That is also a misuse of SSE. The result is supposed to be in an array.
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