I use http://code.google.com/p/svg-android/ in my application with satisfaction. All my graphic resources are stored in svg format and rendered on the fly.
Now I'm using a fork of the original project:
https://github.com/japgolly/svg-android
Simply include the .java files into your project and use them. This fork bring some improvements to the original code.
Obviously you need to code a little to build up your own SVG viewer. But it's very simple:
SVG svg = new SVGBuilder()
.readFromResource(getResources(), R.raw.someSvgResource)
.build();
Drawable drawable = svg.createDrawable();
imageView.setImageDrawable(drawable);
So all you need it's a ImageView component on your activity.
EDIT 2013-06-08:
I suggest to try also this project:
http://www.codeproject.com/Articles/136239/Android-ImageView-and-Drawable-with-SVG-Support
that has its own SVG parser.