Named Pipes - Asynchronous Peeking

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既然无缘
既然无缘 2021-02-08 17:27

I need to find a way to be notified when a System.IO.Pipe.NamedPipeServerStream opened in asynchronous mode has more data available for reading on it- a WaitHandle would be idea

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  • 2021-02-08 18:06

    Looking through MSDN, I don't see any mechanism to do what you want. The quickest solution is porbably to use interop to access PeekNamedPipe. If you don't want to use interop, you can abstract the pipe inside a custom class and provide the peek functionality within the abstraction. The abstraction would handle all the signaling and have to coordinate reading and writing to the pipe. Obviously, not a trivial task.

    Another alternative, if possible in your situation, is to look into using WCF which is pretty much that abstraction.

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  • 2021-02-08 18:07

    Ok, so I just ripped this out of my code, hopefully I deleted all the application logic stuff. The idea is that you try a zero-length read with ReadFile and wait on both the lpOverlapped.EventHandle (fired when the read completes) and a WaitHandle set when another thread wants to write to the pipe. If the read is to be interrupted due to a writing thread, use CancelIoEx to cancel the zero-length read.

    NativeOverlapped lpOverlapped;
    ManualResetEvent DataReadyHandle = new ManualResetEvent(false);
    lpOverlapped.InternalHigh = IntPtr.Zero;
    lpOverlapped.InternalLow = IntPtr.Zero;
    lpOverlapped.OffsetHigh = 0;
    lpOverlapped.OffsetLow = 0;
    lpOverlapped.EventHandle = DataReadyHandle.SafeWaitHandle.DangerousGetHandle();
    IntPtr x = Marshal.AllocHGlobal(1); //for some reason, ReadFile doesnt like passing NULL in as a buffer
    bool rval = ReadFile(SerialPipe.SafePipeHandle, x, 0, IntPtr.Zero,
       ref lpOverlapped);
    int BreakCause;
    if (!rval) //operation is completing asynchronously
    {
       if (GetLastError() != 997) //ERROR_IO_PENDING, which is in fact good
          throw new IOException();
       //So, we have a list of conditions we are waiting for
       WaitHandle[] BreakConditions = new WaitHandle[3];
       //We might get some input to read from the serial port...
       BreakConditions[0] = DataReadyHandle;
        //we might get told to yield the lock so that CPU can write...
       BreakConditions[1] = WriteRequiredSignal;
       //or we might get told that this thread has become expendable
       BreakConditions[2] = ThreadKillSignal;
       BreakCause = WaitHandle.WaitAny(BreakConditions, timeout);
    }
    else //operation completed synchronously; there is data available
    {
       BreakCause = 0; //jump into the reading code in the switch below
    }
    switch (BreakCause)
    {
       case 0:
          //serial port input
          byte[] Buffer = new byte[AttemptReadSize];
          int BRead = SerialPipe.Read(Buffer, 0, AttemptReadSize);
          //do something with your bytes.
          break;
       case 1:
          //asked to yield
          //first kill that read operation
          CancelIoEx(SerialPipe.SafePipeHandle, ref lpOverlapped);
          //should hand over the pipe mutex and wait to be told to tkae it back
          System.Threading.Monitor.Exit(SerialPipeLock);
          WriteRequiredSignal.Reset();
          WriteCompleteSignal.WaitOne();
          WriteCompleteSignal.Reset();
          System.Threading.Monitor.Enter(SerialPipeLock);
          break;
       case 2:
          //asked to die
          //we are the ones responsible for cleaning up the pipe
          CancelIoEx(SerialPipe.SafePipeHandle, ref lpOverlapped);
          //finally block will clean up the pipe and the mutex
          return; //quit the thread
    }
    Marshal.FreeHGlobal(x);
    
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