I\'ve encountered this code example and I remembered I\'ve seen it before and I didn\'t know what it is for and what it does? I\'ve searched on the internet but without luck.
} g_c;
Here g_c
is declared to be an object of the class type C
.
Such construct enables you to create object(s) of unnamed type as:
class //Nameless class!
{
//data members
}obj1, obj2;
In this example, obj1
and obj2
are declared to be objects of a class type which has not been given any name — the class is nameless! In such situation, you cannot declare objects in a conventional sense (i.e Type obj1, obj2;
sense). So this construct helps you do that.
You can even derive from other named classes while being nameless (and declaring the objects of the nameless class):
class : public A, public B //Nameless class is deriving from A and B
{
//data members
}obj1, obj2;
In short, this construct ensures that the user wouldn't be able to create more objects than intended, unless some evil programmer uses/misuses/abuses C++11 (or template) as:
decltype(obj1) obj3; //hehe!
Hope that helps!
You declare variables using the format type variable_name;
. For example:
A x;
Where A may be the name of a class.
But instead of using a pre-existing class type, you can also define the class at the same time as you declare a variable of the new class's type:
class { ... } x;
or define the class and give it a name:
class A { ... } x;
In C++ it is common to just define the class and give it a name, but leave off the variable:
class A { ... };
but you don't have to leave off the variable.
It's shorthand for:
class C
{
....
};
C g_c;
That's just a way of creating objects of that type of Class. Structs mostly use them to initialize new variables.