how are virtual tables stored in memory? their layout?
e.g.
class A{
public:
virtual void doSomeWork();
};
class B : public A{
public:
vtable layout in memory is completely compiler dependent; there's no "correct" or universal approach taken.
As others have said, this is compiler dependant, and not something that you ever really need to think about in day-to-day use of C++. However, if you are simply curious about the issue, you should read Stan Lippman's book Inside the C++ Object Model.
From wikipedia:
The C++ standards do not mandate exactly how dynamic dispatch must be implemented
So the answer is no. Layout of vtable is implementation defined.
For GCC compiler in Linux run:
g++ -fdump-class-hierarchy example.h
The output is:
Vtable for A A::_ZTV1A: 3u entries 0 (int (*)(...))0 8 (int (*)(...))(& _ZTI1A) 16 (int (*)(...))A::doSomeWork Class A size=8 align=8 base size=8 base align=8 A (0x7fb76785a4e0) 0 nearly-empty vptr=((& A::_ZTV1A) + 16u) Vtable for B B::_ZTV1B: 3u entries 0 (int (*)(...))0 8 (int (*)(...))(& _ZTI1B) 16 (int (*)(...))B::doSomeWork Class B size=8 align=8 base size=8 base align=8 B (0x7fb7678510d0) 0 nearly-empty vptr=((& B::_ZTV1B) + 16u) A (0x7fb76785a540) 0 nearly-empty primary-for B (0x7fb7678510d0)
Also I've created the vtable-dumper tool to list contents of virtual tables in the shared objects. With this tool you don't need to compile headers, just run it on the object:
vtable-dumper SHLIB
For a very detailed description of Open Watcom's class layout have a look at the Class Layout notes
As others already wrote, there is no general approach. (Heck, nobody even mandates that virtual tables are used at all.)
However, I believe they are most likely implemented as a hidden pointer at a certain offset in the object which references a table of function pointers. Certain virtual functions' addresses occupy certain offsets in that table. Usually there's also a pointer to the dynamic type's std::type_info
object.
If you're interested in things like this, read Lippmann's "Inside the C++ Object Model". However, unless your interest is academic (or you're trying to write a C++ compiler -- but then you shouldn't need to ask), you shouldn't bother. It's an implementation detail you don't need to know and should never rely on.