Virtual Table layout in memory?

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陌清茗
陌清茗 2021-02-08 13:11

how are virtual tables stored in memory? their layout?

e.g.

class A{
    public:
         virtual void doSomeWork();
};

class B : public A{
    public:         


        
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  • 2021-02-08 13:37

    vtable layout in memory is completely compiler dependent; there's no "correct" or universal approach taken.

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  • 2021-02-08 13:44

    As others have said, this is compiler dependant, and not something that you ever really need to think about in day-to-day use of C++. However, if you are simply curious about the issue, you should read Stan Lippman's book Inside the C++ Object Model.

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  • 2021-02-08 13:46

    From wikipedia:

    The C++ standards do not mandate exactly how dynamic dispatch must be implemented

    So the answer is no. Layout of vtable is implementation defined.

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  • 2021-02-08 13:54

    For GCC compiler in Linux run:

    g++ -fdump-class-hierarchy example.h
    

    The output is:

    Vtable for A
    A::_ZTV1A: 3u entries
    0     (int (*)(...))0
    8     (int (*)(...))(& _ZTI1A)
    16    (int (*)(...))A::doSomeWork
    
    Class A
       size=8 align=8
       base size=8 base align=8
    A (0x7fb76785a4e0) 0 nearly-empty
        vptr=((& A::_ZTV1A) + 16u)
    
    Vtable for B
    B::_ZTV1B: 3u entries
    0     (int (*)(...))0
    8     (int (*)(...))(& _ZTI1B)
    16    (int (*)(...))B::doSomeWork
    
    Class B
       size=8 align=8
       base size=8 base align=8
    B (0x7fb7678510d0) 0 nearly-empty
        vptr=((& B::_ZTV1B) + 16u)
      A (0x7fb76785a540) 0 nearly-empty
          primary-for B (0x7fb7678510d0)
    

    Also I've created the vtable-dumper tool to list contents of virtual tables in the shared objects. With this tool you don't need to compile headers, just run it on the object:

    vtable-dumper SHLIB
    
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  • 2021-02-08 13:55

    For a very detailed description of Open Watcom's class layout have a look at the Class Layout notes

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  • 2021-02-08 14:00

    As others already wrote, there is no general approach. (Heck, nobody even mandates that virtual tables are used at all.)

    However, I believe they are most likely implemented as a hidden pointer at a certain offset in the object which references a table of function pointers. Certain virtual functions' addresses occupy certain offsets in that table. Usually there's also a pointer to the dynamic type's std::type_info object.

    If you're interested in things like this, read Lippmann's "Inside the C++ Object Model". However, unless your interest is academic (or you're trying to write a C++ compiler -- but then you shouldn't need to ask), you shouldn't bother. It's an implementation detail you don't need to know and should never rely on.

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