I have this function:
Future load(SharedPreferences prefs, String fileName) async {
prefs = await SharedPreferences.getInstance();
String
In Flutter, Shared Preferences are used to store primitive data (int
, double
, bool
, string
, and stringList
). This data is associated with the app, so when the user uninstalls your app, the data will also be deleted.
The shared_preferences plugin from pub is a wrapper around Android SharedPreferences
and iOS NSUserDefaults
. You can get this plugin by adding the shared_preferences
line to your pubspec.yaml file in the dependencies section.
dependencies:
shared_preferences: '>=0.5.12+2 <2.0.0'
You can change the version number to whatever the current one is, but anything less than 2.0 should be compatible.
In whichever file you need the Shared Preferences, add the following import:
import 'package:shared_preferences/shared_preferences.dart';
To get the shared preferences object you can do the following:
final prefs = await SharedPreferences.getInstance();
This will be used for all of the following examples.
final myInt = prefs.getInt('my_int_key') ?? 0;
prefs.setInt('my_int_key', 42);
final myDouble = prefs.getDouble('my_double_key') ?? 0.0;
prefs.setDouble('my_double_key', 3.14);
final myBool = prefs.getBool('my_bool_key') ?? false;
prefs.setBool('my_bool_key', true);
final myString = prefs.getString('my_string_key') ?? '';
prefs.setString('my_string_key', 'hello');
final myStringList = prefs.getStringList('my_string_list_key') ?? [];
prefs.setStringList('my_string_list_key', ['horse', 'cow', 'sheep']);
You can remove any saved data by supplying the key name:
prefs.remove('my_int_key');
I rarely find a need to do that, though. I just overwrite the old data or ignore it. You shouldn't store any sensitive data in Shared Preferences.
The answer is "it depends". Namely, it depends on what exactly you are doing with the result of this function, and what a good empty default value means in that context.
Assuming you're decoding the returned JSON string into a Map<String, dynamic>
, then a good default value might be the empty map. In that case, you could reformulate your function as follows:
Future<String> loadJSON(final String fileName) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String jsonString = prefs.getString(fileName);
if (jsonString != null && jsonString.isNotEmpty) {
return jsonString;
}
return "{}"; // default value
}
final String jsonString = await loadJSON("test.json");
final Map<String, dynamic> jsonData = json.decode(jsonString);
However, it probably makes more sense to reformulate this procedure as a slightly higher-level function returning actual map values:
Future<Map<String, dynamic>> loadData(final String fileName) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String jsonString = prefs.getString(fileName);
if (jsonString != null && jsonString.isNotEmpty) {
return json.decode(jsonString);
}
return Map(); // default value
}
final Map<String, dynamic> jsonData = await loadData("test.json");