My app has to display a number of high resolution images (about 1900*2200 px), support pinch zoom. To avoid Out of memory error I plan to decode image to show full screen by usi
I know the question was asked a long time ago but this answer might help other people struggling with this. I had exactly the same issue. You should consider using WebView
and load your image with it, even if it is a local image. For instance to load an image in assets use the following:
// Get a WebView you have defined in your XML layout
WebView webView = (WebView) findViewById(R.id.webView1);
// Fetch the picture in your folders using HTML
String htmlData = "<img src=\"my_image.png\">";
webView.loadDataWithBaseURL("file:///android_asset/", htmlData, "text/html", "utf-8", null);
// Activate zooming
webView.getSettings().setBuiltInZoomControls(true);
I admit that it is very strange to use WebView
for such a task, it is the only solution I found. At least you will never get an OOM exception.
Sorry to answer an old question, but I've just completed an image view that shows an image from assets or external storage with subsampling, and loads higher resolution tiles from the image as you pinch to zoom in. As high resolution image data for areas of the screen is not loaded it should avoid out of memory exceptions.
https://github.com/davemorrissey/subsampling-scale-image-view