I really cannot get my head around this, so I hope that someone can give me a little hand ^^
I\'m trying to detect motion in C# via my webcam.
So far I\'ve trie
Motion detection is a complex matter, and it requires a lot of computing power.
Try to limit what you want to detect first. With increasing complexity: Do your want to detect whether there is motion or not? Do you want to detect how much motion? Do you want to detect which areas of the image are actually moving?
I assume you just want to know when something changed:
Getting motion detection to work using the libraries you mention is trivial. Following is an AForge (version 2.2.4) example. It works on a video file but you can easily adapt it to the webcam event.
Johannes' is right but I think playing around with these libraries eases the way to understanding basic image processing.
My application processes 720p video at 120FPS on a very fast machine with SSDs and around 50FPS on my development laptop.
public static void Main()
{
float motionLevel = 0F;
System.Drawing.Bitmap bitmap = null;
AForge.Video.FFMPEG.VideoFileReader reader = null;
AForge.Vision.Motion.MotionDetector motionDetector = null;
motionDetector = GetDefaultMotionDetector();
reader.Open(@"C:\Temp.wmv");
while (true)
{
bitmap = reader.ReadVideoFrame();
if (bitmap == null) break;
// motionLevel will indicate the amount of motion as a percentage.
motionLevel = motionDetector.ProcessFrame(bitmap);
// You can also access the detected motion blobs as follows:
// ((AForge.Vision.Motion.BlobCountingObjectsProcessing) motionDetector.Processor).ObjectRectangles [i]...
}
reader.Close();
}
// Play around with this function to tweak results.
public static AForge.Vision.Motion.MotionDetector GetDefaultMotionDetector ()
{
AForge.Vision.Motion.IMotionDetector detector = null;
AForge.Vision.Motion.IMotionProcessing processor = null;
AForge.Vision.Motion.MotionDetector motionDetector = null;
//detector = new AForge.Vision.Motion.TwoFramesDifferenceDetector()
//{
// DifferenceThreshold = 15,
// SuppressNoise = true
//};
//detector = new AForge.Vision.Motion.CustomFrameDifferenceDetector()
//{
// DifferenceThreshold = 15,
// KeepObjectsEdges = true,
// SuppressNoise = true
//};
detector = new AForge.Vision.Motion.SimpleBackgroundModelingDetector()
{
DifferenceThreshold = 10,
FramesPerBackgroundUpdate = 10,
KeepObjectsEdges = true,
MillisecondsPerBackgroundUpdate = 0,
SuppressNoise = true
};
//processor = new AForge.Vision.Motion.GridMotionAreaProcessing()
//{
// HighlightColor = System.Drawing.Color.Red,
// HighlightMotionGrid = true,
// GridWidth = 100,
// GridHeight = 100,
// MotionAmountToHighlight = 100F
//};
processor = new AForge.Vision.Motion.BlobCountingObjectsProcessing()
{
HighlightColor = System.Drawing.Color.Red,
HighlightMotionRegions = true,
MinObjectsHeight = 10,
MinObjectsWidth = 10
};
motionDetector = new AForge.Vision.Motion.MotionDetector(detector, processor);
return (motionDetector);
}