I am creating an OS X status bar application, so I want the application to start hidden.
I have created a \"storyboard\" application, and the initial wi
Uncheck "Is Initial Controller", but then you need to set the storyboard and its associated NSWindowController
manually.
The precise way of doing that is shown in this answer, which I'll quote here:
[...] in your
AppDelegate
, set up a property for the window controller:@property NSWindowController *myController;
In your
applicationDidFinishLaunching:
method implementation, create a reference to the Storyboard. This way you get access your window controller from the storyboard. After that, the only thing left to do is to display the window by sending your window controller theshowWindow:
method.
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
@synthesize myController;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// get a reference to the storyboard
NSStoryboard *storyBoard = [NSStoryboard storyboardWithName:@"Main" bundle:nil];
// instantiate your window controller
myController = [storyBoard instantiateControllerWithIdentifier:@"secondWindowController"];
// show the window
[myController showWindow:self];
}
@end
The way to do this is just like you tried:
let storyboard = NSStoryboard(name: "Main", bundle: nil)
guard let mainWC = storyboard.instantiateControllerWithIdentifier("MainWindowController") as? MainWindowController else {
fatalError("Error getting main window controller")
}
// optionally store the reference here
self.mainWindowController = mainWC
mainWC.window?.makeKeyAndOrderFront(nil) // or use `.showWindow(self)`
The only thing you probably forgot was to uncheck "Release when closed". This would immediately release the window and prevents the storyboard loading mechanism from finding it even if you had the right identifier.
This might be a bit of a hack, but you can do this
func applicationDidFinishLaunching(notification: NSNotification) {
// Insert code here to initialize your application
NSApplication.sharedApplication().windows.last!.close()
}
And then later on...
NSApplication.sharedApplication().windows.last!.makeKeyAndOrderFront(nil)
NSApplication.sharedApplication().activateIgnoringOtherApps(true)
Uncheck the "Is Initial Controller" box on the storyboard, leaving your app without an initial controller. Your app will run, but will have no window.