What approach do C++ programmers on Unix platform use to create and manage Makefiles?
I was using hand made Makefiles for my projects but they don\'t handle header file
I use BSD make (pmake?) which does lot of work for me (my lang is C, but I think no difference here). This is my common 'local.prog.mk', I never change it:
.PHONY: tags .depend
# .depend depends only on $(SRCS) in bsd.dep.mk, so we can't track changes of
# header's own dependencies properly. so .depend is .PHONY target here.
CSTD ?=c99
WARNS ?=9
.if !empty(PC_LIST)
PC_CF !=pkg-config --cflags $(PC_LIST)
PC_LD !=pkg-config --libs $(PC_LIST)
.endif
CFLAGS +=$(PC_CF) -fgnu89-inline
.if !defined(NO_DEBUG)
CFLAGS +=-O0 -ggdb3
.endif
LDFLAGS +=$(PC_LD)
CTAGS =exctags
NO_MAN=
NO_OBJ=
CLEANFILES+=$(PROG).core
.include <bsd.prog.mk>
$(PROG): $(SUBDIR)
build: clean cleandepend depend all
run: $(PROG)
./$(PROG)
Note 'bsd.prog.mk' inclusion -- this handles all, build, depend, clean targets. Project-specific BSDmakefile
s are simple:
.SILENT:
PROG =hello
SRCS =hello.c world.c
PC_LIST =gtk+-2.0 gnet-2.0
.include "../local.prog.mk"
proto:
cproto -siv `pkg-config --cflags $(PC_LIST)` $(SRCS) > prototypes
CLEANFILES+=prototypes
I just make depend every time I insert/remove any #include directives.
gcc/g++ can generate dependencies for you with the -M
family of options.
The following works by specifying how to generate .depends
files given a source file. By doing -include $(DEPS)
$(DEPS) is recognized as a target and will be built/rebuilt when the source files change.
CXX = g++
CXXFLAGS = -Wall -O3
LDFLAGS =
TARGET = testcpp
SRCS = main.cc x.cc foo.cc
OBJS = $(SRCS:.cc=.o)
DEPS = $(SRCS:.cc=.depends)
.PHONY: clean all
all: $(TARGET)
$(TARGET): $(OBJS)
$(CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJS) -o $(TARGET)
.cc.o:
$(CXX) $(CXXFLAGS) -c $< -o $@
%.depends: %.cc
$(CXX) -M $(CXXFLAGS) $< > $@
clean:
rm -f $(OBJS) $(DEPS) $(TARGET)
-include $(DEPS)
The makedepend utility is installed on many systems and can be quite useful for generating dependency information.
Here is an example Makefile that uses the include
directive (plus a little Perl magic) to incorporate the output from makedepend:
# the name of the executable that we'll build
TARGET = foo_prog
# our .cc source files
SRCS = foo.cc main.cc
# the .o versions of our source files
OBJS := $(patsubst %.cc, %.o, $(filter %.cc, $(SRCS)))
# some flags for compiling
CXXFLAGS = -Wall -Werror
# In order to build $(TARGET), we first build each of the $(OBJS).
# Then we use the given command to link those $(OBJS) into our
# $(TARGET) executable. $^ is a shortcut for $(OBJS). $@ is a
# shortcut for $(TARGET).
#
# The default compile rule will compile each of the $(OBJS) for us.
$(TARGET): $(OBJS)
$(CXX) $(CXXFLAGS) $^ -o $@
# Use "make clean" to remove all of the support files.
clean:
rm -f $(OBJS) $(TARGET) Makefile.depend *~
# This automatically uses the 'makedepend' utility to add any
# dependencies that our source files have, namely .h files. This way,
# if the .h files change, the code will be re-compiled.
include Makefile.depend
Makefile.depend: $(SRCS)
makedepend -f- -Y $(SRCS) 2> /dev/null | \
perl -p -e "s/(^.*?:)/Makefile.depend \1/" > Makefile.depend
If both foo.cc
and main.cc
depend on foo.h
, then the contents of Makefile.depend
would be:
Makefile.depend foo.o: foo.h
Makefile.depend main.o: foo.h
The end result is that the dependency information from makedepend
is injected into the Makefile as a series of rules. It's similar to the approach of using a .d file for each .cc file, but keeps the dependency information in one file instead of scattered all over the place.
In a make file anything you list on the dependency line is a dependency header files or other files included.
BSD tutorial on make Note: you can auto generate header dependency info with the -MM switch of GCC.
I prefer to use CMake, even though it's not strictly the solution to your problem.
It's a project description language that'll generate your Makefiles, Visual Studio Project, Eclipse Project, KDevelop, etc for you. All the dependencies are done for you:
CMakeLists.txt
add_executable(my_exe file1.c file2.c)
target_link_libraries(my_exe my_library)
add_subdirectory(lib)
In lib/CMakeLists.txt
add_library(my_library file3.c file4.c)
This creates a my_exe from file1.c file2.c linked against my_library. I find this much simpler. It also has things like package discovery:
find_package(Qt4)
I top tip that I have found useful when building dependency files is to include the dependency file as a target in the generated rule:
file.d file.o : file.c header.h header2.h ...
Thus make
will regenerate the dependencies if the source or any of the headers change. Including phony targets for the headers (GCC -MP
) should then allow stable builds when headers are removed - the absense of required header remains a compilation error, not a make dependency error.
Assuming that dependency files are generated into the same directory as the object files, the following should work for GCC on Unix:
-include $(OBJ:.o=.d)
$(OBJDIR)/%d : $(SRCDIR)/%.cpp
mkdir -p $(@D)
echo -n "$@ " > $@.tmp
$(CXX) $(CPPFLAGS) -MM -MP -MT $(@:.d=.o) $< >> $@.tmp
mv $@.tmp $@
(from memory)