Optimising Haskell data reading from file

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忘掉有多难
忘掉有多难 2021-02-07 18:16

I am trying to implement Kosaraju\'s graph algorithm, on a 3.5m line file where each row is two (space separated) Ints representing a graph edge. To start I need to create a su

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  • 2021-02-07 18:50

    This is not really an answer, I would rather comment András Kovács post, if I add those 50 points...

    I have implemented the loading of the graph in both IntMap and MVector, in a attempt to benchmark mutability vs. immutability.

    Both program use Attoparsec for the parsing. There is surely more economic way to do it, but Attoparsec is relatively fast compared to its high abstraction level (the parser can stand in one line). The guideline is to avoid String and read. read is partial and slow, [Char] is slow and not memory efficient, unless properly fused.

    As András Kovács noted, IntMap is better than Map for Int keys. My code provides another example of alter usage. If the node identifier mapping is dense, you may also want to use Vector and Array. They allow O(1) indexing by the identifier.

    The mutable version handle on demand the exponential growth of the MVector. This avoid to precise an upper bound on node identifiers, but introduce more complexity (the reference on the vector may change).

    I benchmarked with a file of 5M edges with identifiers in the range [0..2^16]. The MVector version is ~2x faster than the IntMap code (12s vs 25s on my computer).

    The code is here [Gist].

    I will edit when more profiling is done on my side.

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  • 2021-02-07 18:59

    Based pretty much on András' suggestions, I've reduced a 113 second task down to 24 (measured by stopwatch as I can't quite get Criterion to do anything yet) (and then down to 10 by compiling -O2)!!! I've attended some courses this last year that talked about the challenge of optimising for large datasets but this was the first time I faced a question that actually involved one, and it was as non-trivial as my instructors' suggested. This is what I have now:

    import System.IO
    import Control.Monad
    import Data.List (foldl')
    import qualified Data.IntMap.Strict as IM
    import qualified Data.ByteString.Char8 as BS
    
    type NodeName = Int
    type Edges = [NodeName]
    type Explored = Bool
    
    data Node = Node Explored Edges Edges deriving (Eq, Show)
    type Graph1 = IM.IntMap Node
    
    -- DFS uses a stack to store next points to explore, a list can do this
    type Stack = [(NodeName, NodeName)]
    
    getBytes :: FilePath -> IO [(Int, Int)]
    getBytes path = do
        lines <- (map BS.words . BS.lines) `fmap` BS.readFile path
        let
            pairs = (map . map) (maybe (error "Can't read integers") fst . BS.readInt) lines
        return [(a,b) | [a,b] <- pairs]
    
    main = do
        --list <- getLines' "testdata.txt"  -- [String]
        list <- getBytes "SCC.txt"  -- [String] 
        let list' = createGraph' list
        putStrLn $ show $ list' IM.! 66
        -- return list'
    
    
    bmark = defaultMain [
        bgroup "1" [
            bench "Sim test" $ whnf bmark' "SCC.txt"
            ]
        ]
    
    bmark' :: FilePath -> IO ()
    bmark' path = do
        list <- getLines path
        let
            list' = createGraph list
        putStrLn $ show $ list' IM.! 2
    
    
    createGraph' :: [(Int, Int)] -> Graph1
    createGraph' xs = foldl' build IM.empty xs
        where
            addFwd y (Just (Node _ f b)) = Just (Node False (y:f) b)
            addFwd y _                   = Just (Node False [y] [])
            addBwd x (Just (Node _ f b)) = Just (Node False f (x:b))
            addBwd x _                   = Just (Node False [] [x])
    
            build :: Graph1 -> (Int, Int) -> Graph1
            build acc (x, y) = IM.alter (addBwd x) y $ IM.alter (addFwd y) x acc 
    

    And now on with the rest of the exercise....

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  • 2021-02-07 18:59

    Using maps:

    • Use IntMap or HashMap when possible. Both are significantly faster for Int keys than Map. HashMap is usually faster than IntMap but uses more RAM and has a less rich library.
    • Don't do unnecessary lookups. The containers package has a large number of specialized functions. With alter the number of lookups can be halved compared to the createGraph implementation in the question.

    Example for createGraph:

    import Data.List (foldl')
    import qualified Data.IntMap.Strict as IM
    
    type NodeName = Int
    type Edges = [NodeName]
    type Explored = Bool
    
    data Node = Node Explored Edges Edges deriving (Eq, Show)
    type Graph1 = IM.IntMap Node
    
    createGraph :: [(Int, Int)] -> Graph1
    createGraph xs = foldl' build IM.empty xs
        where
            addFwd y (Just (Node _ f b)) = Just (Node False (y:f) b)
            addFwd y _                   = Just (Node False [y] [])
            addBwd x (Just (Node _ f b)) = Just (Node False f (x:b))
            addBwd x _                   = Just (Node False [] [x])
    
            build :: Graph1 -> (Int, Int) -> Graph1
            build acc (x, y) = IM.alter (addBwd x) y $ IM.alter (addFwd y) x acc 
    

    Using vectors:

    • Consider the efficient construction functions (the accumulators, unfolds, generate, iterate, constructN, etc.). These may use mutation behind the scenes but are considerably more convenient to use than actual mutable vectors.
    • In the more general case, use the laziness of boxed vectors to enable self-reference when constructing a vector.
    • Use unboxed vectors when possible.
    • Use unsafe functions when you're absolutely sure about the bounds.
    • Only use mutable vectors when there aren't pure alternatives. In that case, prefer the ST monad to IO. Also, avoid creating many mutable heap objects (i. e. prefer mutable vectors to immutable vectors of mutable references).

    Example for createGraph:

    import qualified Data.Vector as V
    
    type NodeName = Int
    type Edges = [NodeName]
    type Explored = Bool
    
    data Node = Node Explored Edges Edges deriving (Eq, Show)
    type Graph1 = V.Vector Node
    
    createGraph :: Int -> [(Int, Int)] -> Graph1
    createGraph maxIndex edges = graph'' where
        graph    = V.replicate maxIndex (Node False [] [])
        graph'   = V.accum (\(Node e f b) x -> Node e (x:f) b) graph  edges
        graph''  = V.accum (\(Node e f b) x -> Node e f (x:b)) graph' (map (\(a, b) -> (b, a)) edges)
    

    Note that if there are gaps in the range of the node indices, then it'd be wise to either

    1. Contiguously relabel the indices before doing anything else.
    2. Introduce an empty constructor to Node to signify a missing index.

    Faster I/O:

    • Use the IO functions from Data.Text or Data.ByteString. In both cases there are also efficient functions for breaking input into lines or words.

    Example:

    import qualified Data.ByteString.Char8 as BS
    import System.IO
    
    getLines :: FilePath -> IO [(Int, Int)]
    getLines path = do
        lines <- (map BS.words . BS.lines) `fmap` BS.readFile path
        let pairs = (map . map) (maybe (error "can't read Int") fst . BS.readInt) lines
        return [(a, b) | [a, b] <- pairs]
    

    Benchmarking:

    Always do it, unlike me in this answer. Use criterion.

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