Given a pack:// URI, what\'s the best way to tell whether a compiled resource (e.g. a PNG image, compiled with a Build Action of \"Resource\") actually exists at that URI?
I've found a solution that I'm using which doesn't work directly with a pack Uri but instead looks up a resource by it's resource path. That being said, this example could be modified pretty easily to support a pack URI instead by just tacking on the resource path to the end of a uri which uses the Assembly to formulate the base part of the URI.
public static bool ResourceExists(string resourcePath)
{
var assembly = Assembly.GetExecutingAssembly();
return ResourceExists(assembly, resourcePath);
}
public static bool ResourceExists(Assembly assembly, string resourcePath)
{
return GetResourcePaths(assembly)
.Contains(resourcePath.ToLowerInvariant());
}
public static IEnumerable<object> GetResourcePaths(Assembly assembly)
{
var culture = System.Threading.Thread.CurrentThread.CurrentCulture;
var resourceName = assembly.GetName().Name + ".g";
var resourceManager = new ResourceManager(resourceName, assembly);
try
{
var resourceSet = resourceManager.GetResourceSet(culture, true, true);
foreach(System.Collections.DictionaryEntry resource in resourceSet)
{
yield return resource.Key;
}
}
finally
{
resourceManager.ReleaseAllResources();
}
}