Ive been looking for a proper rounding mechanism but nothing I find seems to be exactly what I need.
I need to round up and round down seperately and I also need to acco
This will let you round according to any interval given.
public static class DateTimeExtensions
{
public static DateTime Floor(this DateTime dateTime, TimeSpan interval)
{
return dateTime.AddTicks(-(dateTime.Ticks % interval.Ticks));
}
public static DateTime Ceiling(this DateTime dateTime, TimeSpan interval)
{
var overflow = dateTime.Ticks % interval.Ticks;
return overflow == 0 ? dateTime : dateTime.AddTicks(interval.Ticks - overflow);
}
public static DateTime Round(this DateTime dateTime, TimeSpan interval)
{
var halfIntervalTicks = (interval.Ticks + 1) >> 1;
return dateTime.AddTicks(halfIntervalTicks - ((dateTime.Ticks + halfIntervalTicks) % interval.Ticks));
}
}
To take care of truncating the seconds, I would simply subtract the seconds and milliseconds from the date-time before sending them into the rounding functions.
Here is a fast way to truncate (round down)
var now = DateTime.Now;
var nowTicks = now.Ticks;
//removing the nanoseconds, miliseconds, and seconds from the nowTicks
var lastMinute = new DateTime(nowTicks - (nowTicks % (1000*1000*10*60)));
This function will round up or down to the nearest interval (minutes).
private static DateTime NormalizeReadingInterval(DateTime originalTime, int interval)
{
if (originalTime.Minute % interval == 0) return originalTime;
var epochTime = new DateTime(1900, 1, 1);
var minutes = (originalTime - epochTime).TotalMinutes;
var numIntervals = minutes / interval;
var roundedNumIntervals = Math.Round(numIntervals, 0);
return epochTime.AddMinutes(roundedNumIntervals * interval);
}
How about:
case RoundingDirection.Up:
t = dt.AddMinutes((60 - dt.Minute) % 10);
case RoundingDirection.Down:
t = dt.AddMinutes(-dt.Minute % 10);
Demo: http://ideone.com/AlB7Q
Another approach avoiding arithmetic using type long
.
Using integer division, where a & b are positive integers:
a/b // rounding down
(a+b-1)/b // rounding up
((2*a)+b)/(2*b) // rounding to the nearest (0.5 up)
To round up:
public static DateTime UpToNearestXmin( DateTime dt, int block )
{
int a = dt.Minute;
int b = block;
int mins = block * (( a + b - 1 ) / b );
return new DateTime( dt.Year, dt.Month, dt.Day, dt.Hour, 0, 0 ).AddMinutes( mins );
}
To round down or to nearest, change the mins calculation as appropriate.
The minutes are rounded. The seconds & milliseconds are zeroed which is expected behaviour.