So, I have a CALayer
, which has a mask & I want to add border around this layer\'s mask. For example, I have set triangle mask to the layer and I want to have b
Consider this example code:
- (void)drawRect:(CGRect)rect {
CAShapeLayer *maskLayer = [CAShapeLayer layer];
//Modify to your needs
CGFloat maskInsetWidth = 5.0f;
CGFloat maskInsetHeight = 5.0f;
CGFloat maskCornerRadius = 5.0f;
CGFloat borderWidth = 2.0f;
UIColor *borderColor = [UIColor blackColor];
CGRect insetRect = CGRectInset(self.bounds, maskInsetWidth, maskInsetHeight);
insetRect.size.width = MAX(insetRect.size.width, 0);
insetRect.size.height = MAX(insetRect.size.height, 0);
CGPathRef path = [UIBezierPath bezierPathWithRoundedRect:insetRect cornerRadius:maskCornerRadius].CGPath;
if (borderWidth > 0.0f && borderColor != nil) {
CAShapeLayer *borderLayer = [CAShapeLayer layer];
[borderLayer setPath:path];
[borderLayer setLineWidth:borderWidth * 2.0f];
[borderLayer setStrokeColor:borderColor.CGColor];
[borderLayer setFillColor:[UIColor clearColor].CGColor];
borderLayer.frame = self.bounds;
[self.layer addSublayer:borderLayer];
}
[maskLayer setPath:path];
[maskLayer setFillRule:kCAFillRuleEvenOdd];
maskLayer.frame = self.bounds;
[self.layer setMask:maskLayer];
}
Some suggestions:
vImageDilate
family of functions (more complicated, and may run into performance problems).CAShapeLayer
to draw the border.In a general case you cannot easily set a border around a mask. That's like asking to put a border around the transparent pixels of an image. Perhaps it may be done using image filters. In some more specific case, if you are using plain CAShapeLayer then here is a sample of code that does that:
[CATransaction begin];
[CATransaction setDisableActions:YES];
CALayer *hostLayer = [CALayer layer];
hostLayer.backgroundColor = [NSColor blackColor].CGColor;
hostLayer.speed = 0.0;
hostLayer.timeOffset = 0.0;
CALayer *maskedLayer = [CALayer layer];
maskedLayer.backgroundColor = [NSColor redColor].CGColor;
maskedLayer.position = CGPointMake(200, 200);
maskedLayer.bounds = CGRectMake(0, 0, 200, 200);
CAShapeLayer *mask = [CAShapeLayer layer];
mask.fillColor = [NSColor whiteColor].CGColor;
mask.position = CGPointMake(100, 100);
mask.bounds = CGRectMake(0, 0, 200, 200);
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 100, 100);
for (int i=0; i<20; i++) {
double x = arc4random_uniform(2000) / 10.0;
double y = arc4random_uniform(2000) / 10.0;
CGPathAddLineToPoint(path, NULL, x, y);
}
CGPathCloseSubpath(path);
mask.path = path;
CGPathRelease(path);
maskedLayer.mask = mask;
CAShapeLayer *maskCopy = [NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:mask]];
maskCopy.fillColor = NULL;
maskCopy.strokeColor = [NSColor yellowColor].CGColor;
maskCopy.lineWidth = 4;
maskCopy.position = maskedLayer.position;
// Alternately, don't set the position and add the copy as a sublayer
// maskedLayer.sublayers = @[maskCopy];
hostLayer.sublayers = @[maskedLayer,maskCopy];
_contentView.layer = hostLayer;
_contentView.wantsLayer = YES;
[CATransaction commit];
It basically creates an arbitrary path and sets it as the mask. It then takes a copy of this layer to stroke the path. You might need to tweak things to get the exact effect you are looking for.
If you subclass CALayer
, you could instantiate it with the mask you want, and also override layoutSubLayers
to include the border you want. This will work for all masks and should be the new accepted answer.
Could do this a couple ways. Below Ill do it by using the path
of the given mask, and assigning that to class property to be used for constructing the new border in layoutSubLayers
. There is potential that this method could be called multiple times, so I also set a boolean to track this. (Could also assign the border as a class property, and remove/re-add each time. For now I use bool check.
Swift 3:
class CustomLayer: CALayer {
private var path: CGPath?
private var borderSet: Bool = false
init(maskLayer: CAShapeLayer) {
super.init()
self.path = maskLayer.path
self.frame = maskLayer.frame
self.bounds = maskLayer.bounds
self.mask = maskLayer
}
override func layoutSublayers() {
if(!borderSet) {
self.borderSet = true
let newBorder = CAShapeLayer()
newBorder.lineWidth = 12
newBorder.path = self.path
newBorder.strokeColor = UIColor.black.cgColor
newBorder.fillColor = nil
self.addSublayer(newBorder)
}
}
required override init(layer: Any) {
super.init(layer: layer)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
My approach in swift3.
// Usage:
self.btnGroup.roundCorner([.topRight, .bottomRight], radius: 4.0, borderColor: UIColor.red, borderWidth: 1.0)
// Apply round corner and border. An extension method of UIView.
public func roundCorner(_ corners: UIRectCorner, radius: CGFloat, borderColor: UIColor, borderWidth: CGFloat) {
let path = UIBezierPath.init(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
let borderPath = UIBezierPath.init(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let borderLayer = CAShapeLayer()
borderLayer.path = borderPath.cgPath
borderLayer.lineWidth = borderWidth
borderLayer.strokeColor = borderColor.cgColor
borderLayer.fillColor = UIColor.clear.cgColor
borderLayer.frame = self.bounds
self.layer.addSublayer(borderLayer)
}
Swift 4
class CustomView: UIView {
override func draw(_ rect: CGRect) {
super.draw(rect)
self.backgroundColor = UIColor.black
//setup path for mask and border
let halfHeight = self.bounds.height * 0.5
let maskPath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft, .bottomRight],
cornerRadii: CGSize(width: halfHeight,
height: halfHeight))
//setup MASK
self.layer.mask = nil;
let maskLayer = CAShapeLayer()
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.cgPath
self.layer.mask = maskLayer
//setup Border for Mask
let borderLayer = CAShapeLayer()
borderLayer.path = maskPath.cgPath
borderLayer.lineWidth = 25
borderLayer.strokeColor = UIColor.red.cgColor
borderLayer.fillColor = UIColor.clear.cgColor
borderLayer.frame = self.bounds
self.layer.addSublayer(borderLayer)
}