I have been working with Raphael to create drag and drop shapes on a canvas. I do this using the .drag()
function (supplied in the Raphael framework) along with my
musefans solution with IE compatiblity. Thanks
//Create paper element from canvas DIV
var canvas = $("#Canvas");
paper = Raphael("Canvas", canvas.width(), canvas.height());
$("#canvas").click(canvasClick);
canvasClick: function(e) {
if (e.target.nodeName == "svg" || e.target.nodeName == "DIV" )
},
As the accepted answer didn't work for me (though it did get me on the right track) I thought I would post how I solved it in case there is anybody else in my position...
//Create paper element from canvas DIV
var canvas = $("#Canvas");
paper = Raphael("Canvas", canvas.width(), canvas.height());
//Register Event
$("#Canvas").click(CanvasClick);
//Event Handler
function CanvasClick(e) {
if (e.target.nodeName == "svg")
{
//This will only occur if the actual canvas area is clicked, not any other drawn elements
}
}
I would just attach the regular click event (with vanilla javascript, or whatever js framework you are using) to the the canvas node (or the parent node that contains the #canvas element).
With jquery:
//Bound to canvas
$('#canvas').bind('dblclick', myDblClick);
//Bound to parent
$('#canvas').parent().bind('dblclick', myDblClick);
Otherwise, if you are dead-set on using Raphael events, you could draw a rectangle over the entire canvas, and capture click events on that. but that seems like a lot of overhead.