Vertical UISlider in iOS with autolayout

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难免孤独
难免孤独 2021-02-07 07:22

As per my iPad app requirement, i\'ve to show the UISlider vertically.
I\'m using iOS7 compiler and deployment target is iOS6.
In the story board I added horizontal UISl

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  • 2021-02-07 07:35

    I got a vertical slider working with iOS 8 and Xcode 6 with only 3 constraints in the storyboard and one line of code. Here's a cropped screencap of the interface:

    enter image description here

    There are 3 constraints between the vertical slider and the UIImageView next to it:

    1. vSlider.Center Y = Image View.Center Y
    2. vSlider.Width = Image View.Height
    3. vSlider.Center X = Image View.Trailing + 16

    And of course the one line of code is:

    self.vSlider.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))
    

    It's easy to set up these constraints in the storyboard in Xcode 6, but I think it should be simple to write these constraints in code to support iOS 7 or 6.

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  • 2021-02-07 07:39

    Try this :-

    self.slider.transform=CGAffineTransformRotate(slideToUnlock.transform,-90.0/180*M_PI);

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  • 2021-02-07 07:42

    There are so many possible solutions around about putting UISlider vertical. Here is my summary for iOS7 in XCode5 with autoLayout enabled(defaultly in storyboard):

    1. in viewDidLoad add method self.slider.transform = CGAffineTransformMakeRotation(M_PI_2);

    2. define your autoLayout constraints about slider explicitly in storyboard as whatever you like

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  • 2021-02-07 07:44

    I got it to work this way:

    In viewDidLoad: I added

    [self.slider removeConstraints:self.slider.constraints];
    [self.slider setTranslatesAutoresizingMaskIntoConstraints:YES];
    

    so that it's called before rotating the slider with

    self.slider.transform=CGAffineTransformRotate(self.slider.transform,270.0/180*M_PI);
    

    and there is no need to remove and re-add it to superview.

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  • 2021-02-07 07:44

    This is an old topic, but here is a Swift solution with autolayout constraints in storyboard and nothing else.

    1/ You need to add rotation to the IBOutlet:

    @IBOutlet weak var mySlider: UISlider! {
        didSet {
            mySlider.transform = CGAffineTransform(rotationAngle: -CGFloat.pi/2)
        } // didSet
    } // IBOutlet
    

    2/ Define in storyboard the constraints, keeping in mind that the Slider will be rotated around its center.

    For instance if you want to locate mySlider on the left side of myView, you need three constraints.

    1. myView.Leading = mySlider.CenterX - 20
    2. mySlider.width = myView.Height (with a multiplier of 0.8 for instance)
    3. mySlider.CenterY = myView.CenterY

    mySlider will of course appear horizontal in storyboard, but will have the correct sizing, and the center will be correctly positioned.

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  • 2021-02-07 07:44

    Try below code to Rotate the UISlider in Vertical Position..

    //To rotate the slider in Vertical Position
    CGAffineTransform sliderRotation = CGAffineTransformIdentity;
    sliderRotation = CGAffineTransformRotate(sliderRotation, -(M_PI / 2));
    sliderBrightness.transform=sliderRotation;
    
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