How to install nUnit 3 nunit3-console.exe in TeamCity 9.x

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没有蜡笔的小新
没有蜡笔的小新 2021-02-07 06:19

NUnit 3.0 is supported by TeamCity 9.1.x now however you have to install the runner and specify the path to the nunit3.console.exe in the step. My question is where do I copy t

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  • 2021-02-07 06:55

    Try latest version of script @NathanAldenSr

    Still required variable http://teamcityserver/admin/editProject.html?projectId=yourId&tab=projectParams add nunit.consolerunner.directory parameter to Configuration Parameters

    $SrcDirectory = "%teamcity.build.checkoutDir%"
    $PackagesDirectory = Join-Path $SrcDirectory packages
    
    Write-Output "PackagesDirectory" $PackagesDirectory
    
    $NUnitConsoleRunnerPackageDirectory = Get-ChildItem (Join-Path $PackagesDirectory NUnit.ConsoleRunner.*) | %{
        @{
            Directory = $_.FullName
            Version = [Version]::Parse(($_.Name -replace "NUnit.ConsoleRunner.",""))
        }
    } | Sort-Object Version -Descending | Select-Object -First 1 | %{ $_.Directory }
    
    if (!$NUnitConsoleRunnerPackageDirectory) {
        throw [IO.DirectoryNotFoundException] "NUnit console runner package directory not found"
    }
    
    $NUnitConsoleRunnerPackageDirectory = Join-Path $NUnitConsoleRunnerPackageDirectory tools
    
    Write-Output "NUnitConsoleRunnerPackageDirectory" $NUnitConsoleRunnerPackageDirectory
    Write-Output "##teamcity[setParameter name='nunit.consolerunner.directory' value='$NUnitConsoleRunnerPackageDirectory']"
    
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  • 2021-02-07 07:02

    Build is running on an agent, so you need to install NUnit3 on all of the agents where you want to run a build.

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  • 2021-02-07 07:05

    I know that it is now July of 2018, but none of these answers were clear to me. Why do I need to install a console on each agent. There has to be a better way. When I was adding my Build Step for running tests, I noticed that the text under the input for the path to the NUnit console tool said, "Paths relative to the checkout directory are supported." All I did was added the nuget packages to my test project in my solution. I added the NUnit version v3.10.1 and then the NUnit.Console v3.8.0. Then in Team City I simply added the relative path "packages\NUnit.ConsoleRunner.3.8.0\tools\nunit3-console.exe"

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  • 2021-02-07 07:11

    You should have the NUnit console on the each agent where you would like to run NUnit tests.

    The best option is:

    1. Add reference to the NuGet package (https://www.nuget.org/packages/NUnit.Runners/).

    2. To restore package you could use "NuGet Installer" build step, see following blog post: https://blog.jetbrains.com/teamcity/2013/08/nuget-package-restore-with-teamcity/

    3. After that you just set path like "packages\NUnit.Console.3.0.0\tools\nunit3-console.exe" from the restored NuGet package.

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  • 2021-02-07 07:11

    Also building on @NikolayP's answer:

    NuGet currently supports the command line argument -ExcludeVersion for the install operation. From the docs:

    Installs the package to a folder named with only the package name and not the version number.

    This results in a path that is rather easy to use in a subsequent NUnit runner build step and allows to drop the clever workaround of @NathanAldenSr.

    As of TeamCity 2017.1.3 (and probably earlier versions), this feature is even exposed as a parameter for the NuGet Installer runner (see the Restore Options) but requires a solution path. The example below is suitable for a generic on-the-fly and transient installation of NUnit.

    For easy copy and paste (adjust the NUnit version to your requirements):

    • Executable: %teamcity.tool.NuGet.CommandLine.DEFAULT%\tools\nuget.exe
    • Parameters: install NUnit.Console -Version 3.7.0 -ExcludeVersion -OutputDirectory %system.teamcity.build.tempDir%\NUnit
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  • 2021-02-07 07:17

    There are some gotchas around the TeamCity runner - specifically, its default behaviour is not to run the specs in their own AppDomains with their own base directory, as per NUnit2 (and the NUnit3 Visual Studio Test Adapter).

    There is a (currently undocumented) configuration property in the TeamCity 9.x build series that enables you to change this behaviour. I've written about it here.

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