In node.js, is it possible to determine (using a function) whether a method is synchronous or asynchronous?
I\'d like to write a function that does the following:
<You don't necessarily know. A function could even be randomly synchronous or asynchronous.
For example, a function that takes another function could execute that function immediately, or it could schedule to execute it at a later time using setImmediate or nextTick. The function could even randomly choose to call its passed function synchronously or asynchronous, such as:
console.log('Start')
function maybeSynchOrAsync(fun) {
var rand = Math.floor((Math.random() * 2))
if (rand == 0) {
console.log('Executing passed function synchronously')
fun()
console.log('Done.')
} else {
console.log('Executing passed function asynchronously via setImmediate')
setImmediate(fun)
console.log('Done.')
}
}
maybeSynchOrAsync(function () { console.log('The passed function has executed.') });
Further, technically speaking, every function call is synchronous. If you call a function F, and F queues a callback function to be invoked later (using setTimeout or whatever mechanism), the original function F still has a synchronous return value (whether it's undefined, a promise, a thunk, or whatever).
From a language standpoint this is not possible, which I believe llambda's answer proves.
undefined
if nothing else.From an engineering standpoint:
Furthermore there are functions that mix the two.
function(callback) {
if(ready) {
callback();
}
else {
setTimeout(callback, 5000);
}
}
Arguably this is very evil, and correct practice would be
if(ready) {
process.nextTick(callback);
}
so the function has uniform behavior.
However there is a hacky way to tell if anything asynchronous happened, at least in Node.js. See this discussion.
// untested!! please read the documentation on these functions before using yourself
var work = process._getActiveHandles().length + process._getActiveCallbacks().length;
foo;
var newWork = (process._getActiveHandles().length + process._getActiveCallbacks().length) - work;
if(newWork > 0) {
console.log("asynchronous work took place.");
}
This works because asynchronous work cannot resolve on the same tick, by definition, and because Node.js is single threaded.
No, that's impossible. The methods aren't just marked synchronous or asynchronous, they either use callbacks or they don't.