What is the difference between String and string in C#?

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走了就别回头了 2020-11-21 04:35

Example (note the case):

string s = \"Hello world!\";
String s = \"Hello world!\";

What are

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  • 2020-11-21 05:26

    Just for the sake of completeness, here's a brain dump of related information...

    As others have noted, string is an alias for System.String. Assuming your code using String compiles to System.String (i.e. you haven't got a using directive for some other namespace with a different String type), they compile to the same code, so at execution time there is no difference whatsoever. This is just one of the aliases in C#. The complete list is:

    object:  System.Object
    string:  System.String
    bool:    System.Boolean
    byte:    System.Byte
    sbyte:   System.SByte
    short:   System.Int16
    ushort:  System.UInt16
    int:     System.Int32
    uint:    System.UInt32
    long:    System.Int64
    ulong:   System.UInt64
    float:   System.Single
    double:  System.Double
    decimal: System.Decimal
    char:    System.Char
    

    Apart from string and object, the aliases are all to value types. decimal is a value type, but not a primitive type in the CLR. The only primitive type which doesn't have an alias is System.IntPtr.

    In the spec, the value type aliases are known as "simple types". Literals can be used for constant values of every simple type; no other value types have literal forms available. (Compare this with VB, which allows DateTime literals, and has an alias for it too.)

    There is one circumstance in which you have to use the aliases: when explicitly specifying an enum's underlying type. For instance:

    public enum Foo : UInt32 {} // Invalid
    public enum Bar : uint   {} // Valid
    

    That's just a matter of the way the spec defines enum declarations - the part after the colon has to be the integral-type production, which is one token of sbyte, byte, short, ushort, int, uint, long, ulong, char... as opposed to a type production as used by variable declarations for example. It doesn't indicate any other difference.

    Finally, when it comes to which to use: personally I use the aliases everywhere for the implementation, but the CLR type for any APIs. It really doesn't matter too much which you use in terms of implementation - consistency among your team is nice, but no-one else is going to care. On the other hand, it's genuinely important that if you refer to a type in an API, you do so in a language-neutral way. A method called ReadInt32 is unambiguous, whereas a method called ReadInt requires interpretation. The caller could be using a language that defines an int alias for Int16, for example. The .NET framework designers have followed this pattern, good examples being in the BitConverter, BinaryReader and Convert classes.

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  • 2020-11-21 05:27

    string is a reserved word, but String is just a class name. This means that string cannot be used as a variable name by itself.

    If for some reason you wanted a variable called string, you'd see only the first of these compiles:

    StringBuilder String = new StringBuilder();  // compiles
    StringBuilder string = new StringBuilder();  // doesn't compile 
    

    If you really want a variable name called string you can use @ as a prefix:

    StringBuilder @string = new StringBuilder();
    

    Another critical difference: Stack Overflow highlights them differently.

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  • 2020-11-21 05:27

    As the others are saying, they're the same. StyleCop rules, by default, will enforce you to use string as a C# code style best practice, except when referencing System.String static functions, such as String.Format, String.Join, String.Concat, etc...

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  • 2020-11-21 05:27

    String is not a keyword and it can be used as Identifier whereas string is a keyword and cannot be used as Identifier. And in function point of view both are same.

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  • 2020-11-21 05:28

    It's a matter of convention, really. string just looks more like C/C++ style. The general convention is to use whatever shortcuts your chosen language has provided (int/Int for Int32). This goes for "object" and decimal as well.

    Theoretically this could help to port code into some future 64-bit standard in which "int" might mean Int64, but that's not the point, and I would expect any upgrade wizard to change any int references to Int32 anyway just to be safe.

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  • 2020-11-21 05:29

    String stands for System.String and it is a .NET Framework type. string is an alias in the C# language for System.String. Both of them are compiled to System.String in IL (Intermediate Language), so there is no difference. Choose what you like and use that. If you code in C#, I'd prefer string as it's a C# type alias and well-known by C# programmers.

    I can say the same about (int, System.Int32) etc..

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