CATransform3D rotate causes half of image to disappear

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粉色の甜心
粉色の甜心 2021-02-07 04:05

I\'m using the following code to rotate an image, but half the image (down the y-axis) that has been rotated \"out of\" the page, disappears. How to fix? heading i

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  • 2021-02-07 04:22
      layer.anchorPoint = CGPointMake(0.0, 0.0);
    
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  • 2021-02-07 04:27

    Setting the anchorPoint to {0.0, 0.0} works as well (as Liam already pointed out).

    Here's the full code snippet for changing the anchorPoint without changing the layer's position on screen:

         layer.anchorPoint = CGPointMake( 0.0, 0.0 );
    
         CGPoint position = layer.position;
         CGSize size = layer.bounds.size;
    
         CGFloat posX = position.x - size.width / 2.0;
         CGFloat posY = position.y - size.height / 2.0;
    
         layer.position = CGPointMake( posX, posY );
    
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  • 2021-02-07 04:41

    The solution to this was to set the zPosition property of all my layers appropriately. Thanks is due to @Brad Larson, who suggested this solution in a comment here. It seems that, when you start using CATransform3D, the normal zindex view hierarchy established by addsubview is thrown out the window.

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