I\'ve been trying to run an animation that rotates my UIButton
360 degrees using this code:
UIView.animateWithDuration(3.0, animations: {
self.vin
You can use a little extension based on CABasicAnimation
(Swift 4.x):
extension UIButton {
func rotate360Degrees(duration: CFTimeInterval = 1.0, completionDelegate: AnyObject? = nil) {
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.fromValue = 0.0
rotateAnimation.toValue = CGFloat(.pi * 2.0)
rotateAnimation.duration = duration
if let delegate: AnyObject = completionDelegate {
rotateAnimation.delegate = delegate as? CAAnimationDelegate
}
self.layer.add(rotateAnimation, forKey: nil)
}
}
Usage:
For example we can start to make a simple button:
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width/2, y: 150, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
Then we can build its selector:
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
sender.rotate360Degrees()
}
As discussed here, you can also use a CAAnimation
. This code applies one full 360 rotation:
Swift 3
let fullRotation = CABasicAnimation(keyPath: "transform.rotation")
fullRotation.delegate = self
fullRotation.fromValue = NSNumber(floatLiteral: 0)
fullRotation.toValue = NSNumber(floatLiteral: Double(CGFloat.pi * 2))
fullRotation.duration = 0.5
fullRotation.repeatCount = 1
button.layer.add(fullRotation, forKey: "360")
You will need to import QuartzCore
:
import QuartzCore
And your ViewController
needs to conform to CAAnimationDelegate
:
class ViewController: UIViewController, CAAnimationDelegate {
}
Swift 4: Animation nested closure is better than animation delay block.
UIView.animate(withDuration: 0.5, animations: {
button.transform = CGAffineTransform(rotationAngle: (CGFloat(Double.pi)))
}) { (isAnimationComplete) in
// Nested Block
UIView.animate(withDuration: 0.5) {
button.transform = CGAffineTransform(rotationAngle: (CGFloat(Double.pi * 2)))
}
}
Swift 4 version that allows you to rotate the same view infinite times:
UIView.animate(withDuration: 0.5) {
self.yourButton.transform = self.yourButton.transform.rotated(by: CGFloat.pi)
}
if you want to rotate 360°:
UIView.animate(withDuration: 0.5) {
self.yourButton.transform = self.yourButton.transform.rotated(by: CGFloat.pi)
self.yourButton.transform = self.yourButton.transform.rotated(by: CGFloat.pi)
}
in Swift 3 :
UIView.animate(withDuration:0.5, animations: { () -> Void in
button.transform = CGAffineTransform(rotationAngle: CGFloat(M_PI))
})
UIView.animate(withDuration: 0.5, delay: 0.45, options: .curveEaseIn, animations: { () -> Void in
button.transform = CGAffineTransform(rotationAngle: CGFloat(M_PI * 2))
}, completion: nil)
You can also try to implement an extension which will simplify things if you need to do it multiple time
extension UIView {
func rotate360Degrees(duration: CFTimeInterval = 1, repeatCount: Float = .infinity) {
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.fromValue = 0.0
rotateAnimation.toValue = CGFloat(Double.pi * 2)
rotateAnimation.isRemovedOnCompletion = false
rotateAnimation.duration = duration
rotateAnimation.repeatCount = repeatCount
layer.add(rotateAnimation, forKey: nil)
}
// Call this if using infinity animation
func stopRotation () {
layer.removeAllAnimations()
}
}