How can I use polymorphic attributes with boost::spirit::qi parsers?

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南方客
南方客 2020-11-27 06:59

I would like my boost::spirit-based parser to be able to parse a file, convert the parsed rules into different types, and emit a vector containing all of the matches it foun

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  • 2020-11-27 07:43

    Spirit is a lot friendlier to compiletime-polymorphism

    typedef variant<Command1, Command2, Command3> Command;
    

    But, let's suppose you really want to do the old-fashioned polymorphism thing...

    Just newing-up the polymorphic objects on the fly during parsing, however, is a sure-fire way to

    • make your parser bloated with semantic actions
    • create lot of memory leaks on back-tracking in the grammar rules
    • make parsing awesomely slow (because you have all manner of dynamic allocation going on).
    • Worst of all, none of this would be optimized away, even when you're not actually passing an attribute reference into the top-level parse API. (Usually, all attribute handling "magically" vaporizes at compile-time, which is very useful for input format validation)

    So you'll want to create a holder for objects of your base-command class, or derived. Make the holder satisfy RuleOfZero and get the actual value out by type erasure.

    (Beyond solving the "accidental" complexity and limits w.r.t. memory reclamation, a bonus to this abstraction is that you you can still opt to handle the storage statically, so you save [a lot] of time in heap allocations.)

    I'll look at your sample to see whether I can demonstrate it quickly.

    Here is what I mean with a 'holder' class (add a virtual destructor to CommandBase!):

    struct CommandHolder
    {
        template <typename Command> CommandHolder(Command cmd) 
            : storage(new concrete_store<Command>{ std::move(cmd) }) { }
    
        operator CommandBase&() { return storage->get(); }
      private:
        struct base_store {
            virtual ~base_store() {}; 
            virtual CommandBase& get() = 0;
        };
        template <typename T> struct concrete_store : base_store {
            concrete_store(T v) : wrapped(std::move(v)) { }
            virtual CommandBase& get() { return wrapped; }
          private:
            T wrapped; 
        };
    
        boost::shared_ptr<base_store> storage;
    };
    

    As you can see I opted for unique_ptr for simples ownership semantics here (a variant would avoid some allocation overhead as an optimization later). I couldn't make unique_ptr work with Spirit because Spirit is simply not move-aware. (Spirit X3 will be).

    We can trivially implement a type-erased AnyCommand based on this holder:

    struct AnyCommand : CommandBase
    {
        template <typename Command> AnyCommand(Command cmd) 
            : holder(std::move(cmd)) { }
    
        virtual void commandAction() override { 
            static_cast<CommandBase&>(holder).commandAction();
        }
      private:
        CommandHolder holder;
    };
    

    So now you can "assign" any command to an AnyCommand and use it "polymorphically" through the holder, even though the holder and AnyCommand have perfect value-semantics.

    This sample grammar will do:

    CommandParser() : CommandParser::base_type(commands)
    {
        using namespace qi;
        CommandARule = int_    >> int_           >> "CMD_A";
        CommandBRule = double_ >> lexeme[+(char_ - space)] >> "CMD_B";
        CommandCRule = ':' >> lexeme [+graph - ';'] >> commands >> ';';
    
        command  = CommandARule | CommandBRule | CommandCRule;
        commands = +command;
    }
    

    With the rules defined as:

    qi::rule<Iterator, CommandTypeA(),            Skipper> CommandARule;
    qi::rule<Iterator, CommandTypeB(),            Skipper> CommandBRule;
    qi::rule<Iterator, CommandTypeC(),            Skipper> CommandCRule;
    qi::rule<Iterator, AnyCommand(),              Skipper> command;
    qi::rule<Iterator, std::vector<AnyCommand>(), Skipper> commands;
    

    This is quite a delightful mix of value-semantics and runtime-polymorphism :)

    The test main of

    int main()
    {
        std::string const input =
            ":group             \n"
            "     3.14  π CMD_B \n"
            "     -42  42 CMD_A \n"
            "     -inf -∞ CMD_B \n"
            "     +inf +∞ CMD_B \n"
            ";                  \n"
            "99 0 CMD_A";
    
        auto f(begin(input)), l(end(input));
    
        std::vector<AnyCommand> commandList;
        CommandParser<std::string::const_iterator> p;
        bool success = qi::phrase_parse(f, l, p, qi::space, commandList);
    
        if (success) {
            BOOST_FOREACH(AnyCommand& c, commandList) {
                c.commandAction();
            }
        } else {
            std::cout << "Parsing failed\n";
        }
    
        if (f!=l) {
            std::cout << "Remaining unparsed input '" << std::string(f,l) << "'\n";
        }
    }
    

    Prints:

    Subroutine: group has 4 commands:
    CommandType B! valueA: 3.14 string: π
    CommandType A! ValueA: -42 ValueB: 42
    CommandType B! valueA: -inf string: -∞
    CommandType B! valueA: inf string: +∞
    CommandType A! ValueA: 99 ValueB: 0
    

    See it all Live On Coliru

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